PALE BLUE ROSELibrary

Inland Sand Pit

Fully implemented

Everything it needs is in the game.

2 diggers slowly dig sand out of the open dry ground around the pit. Far slower than a sand pit on the shore, but it needs no water. It shares the open land with the herds and rests while the town holds enough sand.

Building window In game

What opens when you click it.

Inland Sand Pit
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Sandthis batch
Storage & realm supply
Sand here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 1 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Inland Sand Pit
Unlocks the Inland Sand Pit
25 wood · 5 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Pit sandnothing1 Sand
2Gravelnothing1 Stone
3Screennothing2 Sand
4RestoreRestore: backfill the pit to pasture. The turf feeds the soil.
5Chalk and flintChalk and flint: the diggers work the chalk bed and make 2 chalk and 1 flint.

Its goods are used by:

Research: tier 1 node, base cost 100 research points.

Planned design Planned

Its planned design is built.

Gravel PitPit sand · level 1 · 2 / 2 workers
×
Mode
Pit sandGravelScreenRestore
One batch (game data)
grazings within 12 minto0.5 Sand 200 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.24 %
Injury a year4.6 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Planned name

Gravel Pit (today: Inland Sand Pit)

Problems it fixes

  • generic output: the sand pit again at 1/12.5 the speed
  • no modes
  • placeholder model: the big quarry at 0.72 scale

Today

"Inland Sand Pit": sand from grazing land within 12 m at 200 ticks (19.4 a month), one level

Modes

Pit sandGravelScreenRestore
  • Pit sand: makes sand T1 (mortar only)
  • Gravel: makes gravel
  • Screen: 4 gravel into 1 cobble + 3 sand
  • Restore: backfill to pasture

Inputs and outputs

gravelnewsandintosandgravelnewcobblenew

Range rule

12 m grazing land; glacial outwash and river terraces (boreal, tundra edge, a river within 64 m) x3

Links

the gravel roadpaved yards and squares (cobble)Shipyard E ballastfield drains

The player decision

all-weather roads before stone roads; pit or pasture

Its job

Dry-land sand, slower.

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
25 wood, 5 stone
Build work
2,000
Builders at once
3
Storage
150 sand
Card slots
1
Tier
a
Makes
sand
Work per batch
200 ticks (10 s of work)
Workers per level
2
Works outdoors
yes
Peak season
summer
Takes from
grazings within 12 m
Yield per source
0.5 units
Cover
yes

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % sand
9+50 % storageBigger yard
10Master inland sand pit+1 sand from every batch

Realm progression Planned

Paid once for the whole realm; helps every Inland Sand Pit you own, old and new.

TierNameEffectNeeds
ISand guild+5 % sand at every Inland Sand Pit1 Inland Sand Pit
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Inland Sand Pit walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Inland Sand Pit4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIISand charter+10 % sandtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal sand works+15 % sand, -15 % upkeepone at level 10, 10 in the realm

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