PALE BLUE ROSELibrary

Military road

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

It keeps up to 100 stone in store. It has no other work yet.

Building window In game

What opens when you click it.

Military road
Level 1 of 10
✕
Working
Storage & realm supply
Stone here0 / 100
Realm minimumset by you
Realm maximumoff
Research + blueprint cardHold to demolish

3D model In game

Model coming
The Military road has no 3D model of its own yet.

Card In game

BlueprintCommon
Military road
Unlocks the Military road
50 wood · 30 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 3 node, base cost 900 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Military roadlevel 1
×
Units
2companies
1in training
T2kit grade
40men
Upkeep a month
stonegravelnewwood
Pay
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Middle Age, hall 4+

Needs

stonegravelnewwood
  • Makes March +30 %, supply reach +1 link, couriers 2x
  • Needs 2 stone + 1 gravel a tile; a waystation 40 wood

Links

GatehouseForward depotStables postdark paved highway rows

Why it is interesting

Roads serve the invader too

Notes

road kind; a waystation every 2 km

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
storage
Footprint
10 x 8 m
Door
front side, offset 0 m
Build cost
50 wood, 30 stone
Build work
3,000
Builders at once
3
Storage
100 stone
Card slots
0
Tier
a
Needs town hall level
4

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master military roadServes 25 % more people

Same category