Ore Mine
Everything it needs is in the game.
Digs the ore of the deposit in its province - copper, tin, lead, gemstones, silver, rock salt, marble, slate, limestone, gypsum, sulphur or kaolin - and stores what it yields each month: more on a richer deposit, more in a deeper vein. It finds nothing in a province without a mine deposit.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Planned name
Mine (today: Ore Mine)
Problems it fixes
- no interaction: a staffless money box
- one def for 12 trades
- placeholder model: the iron mine's
- no range logic
- no modes
- quarry stones come from a "mine"
Today
no workers, no card slots: yields its province deposit every month (copper, tin, lead, gems, silver, rock salt, marble, slate, limestone, gypsum, sulphur, kaolin), 20-70 a month x richness x band; deposits 1 in 90 to 1 in 600 provinces
Modes
- Open cut
- Shaft: M
- Sort and wash: 3 to 1 at +2 grade (tin:
- Streaming in river gravel, D)
- Timber and drain
Makes
Range rule
12 m vein cells (tin streaming: river cells within 24 m); veins and grades as the iron mine; gems by vein grade: garnet and agate T1-T3 up to sapphire and ruby T9-T10
Links
The player decision
which vein first; roast and wash at the mine for grade, or keep the river clean
Its job
Its deposit feeds a chain: copper + tin into bronze (tools, bells, statues); lead into glaze, pewter, lead glass; gems into finery; marble into art.
Notes
staffed, 2 a level, named by its deposit: Copper Mine, Tin Stream, Galena Mine, Silver Mine, Gem Pit, Gypsum Pit, Sulphur Pit, Kaolin Pit (marble, slate and limestone move to the quarry, rock salt to the Rock Salt Mine)
named by its deposit
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 20 stone
- Build work
- 3,200
- Builders at once
- 4
- Card slots
- 0
- Storage
- 300 copper ore, 300 tin ore, 300 lead ore, 300 gemstones, 300 silver ore, 300 rock salt, 300 marble, 300 slate, 300 limestone, 300 gypsum, 300 sulphur, 300 kaolin
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | +50 % storage | Bigger yard |
| 10 | Master ore mine | Serves 25 % more people |