PALE BLUE ROSELibrary

Ore Mine

Fully implemented

Everything it needs is in the game.

Digs the ore of the deposit in its province - copper, tin, lead, gemstones, silver, rock salt, marble, slate, limestone, gypsum, sulphur or kaolin - and stores what it yields each month: more on a richer deposit, more in a deeper vein. It finds nothing in a province without a mine deposit.

Building window In game

What opens when you click it.

Ore Mine
Level 1 of 10
✕
Working
Storage & realm supply
Copper_ore here0 / 300
Realm minimumset by you
Realm maximumoff
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Ore Mine
Unlocks the Ore Mine
40 wood · 20 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

MineOpen cut · level 1 · 2 / 2 workers
×
Mode
Open cutShaftSort and washStreaming in river gravel, D)Timber and drain
One batch
inputs to be setintogravelnew to be set
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.24 %
Injury a year4.6 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Planned name

Mine (today: Ore Mine)

Problems it fixes

  • no interaction: a staffless money box
  • one def for 12 trades
  • placeholder model: the iron mine's
  • no range logic
  • no modes
  • quarry stones come from a "mine"

Today

no workers, no card slots: yields its province deposit every month (copper, tin, lead, gems, silver, rock salt, marble, slate, limestone, gypsum, sulphur, kaolin), 20-70 a month x richness x band; deposits 1 in 90 to 1 in 600 provinces

Modes

Open cutShaftSort and washStreaming in river gravel, D)Timber and drain
  • Open cut
  • Shaft: M
  • Sort and wash: 3 to 1 at +2 grade (tin:
  • Streaming in river gravel, D)
  • Timber and drain

Makes

gravelnew

Range rule

12 m vein cells (tin streaming: river cells within 24 m); veins and grades as the iron mine; gems by vein grade: garnet and agate T1-T3 up to sapphire and ruby T9-T10

Links

The player decision

which vein first; roast and wash at the mine for grade, or keep the river clean

Its job

Its deposit feeds a chain: copper + tin into bronze (tools, bells, statues); lead into glaze, pewter, lead glass; gems into finery; marble into art.

Notes

staffed, 2 a level, named by its deposit: Copper Mine, Tin Stream, Galena Mine, Silver Mine, Gem Pit, Gypsum Pit, Sulphur Pit, Kaolin Pit (marble, slate and limestone move to the quarry, rock salt to the Rock Salt Mine)

named by its deposit

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
40 wood, 20 stone
Build work
3,200
Builders at once
4
Card slots
0
Storage
300 copper ore, 300 tin ore, 300 lead ore, 300 gemstones, 300 silver ore, 300 rock salt, 300 marble, 300 slate, 300 limestone, 300 gypsum, 300 sulphur, 300 kaolin

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master ore mineServes 25 % more people

Same category