PALE BLUE ROSELibrary

Prospector's Lodge

Partly implemented - in the game, some parts are still missing

In development (dark): the building is built in the game data and not switched on in the live game yet.

IndustryDark AgeProduction window

deposits are hidden: exploring is a choice; in multiplayer the first to find claims

Building window Planned

What will open when you click it.

Prospector's LodgeProduction · level 1 · 2 / 2 workers
×
One batch
toolsintorodsnew to be set
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

3D model Planned

3D model: not made yet.

Card Planned

BlueprintCommon
Prospector's Lodge
Unlocks the Prospector's Lodge
Dark Age palette

The blueprint card that will unlock it, with its glyph.

Planned design Planned

What it makes and needs, what it links to and why it is worth building.

Age

Dark Age

Inputs and outputs

toolsintorodsnew
  • Makes a vein map: veins and their size within 96 m, 6 months a pass (dowsing rods, trial pits)
  • Needs 1 prospector, tools

Links

every mine and quarryGold Washer's Sluice N

Why it is interesting

deposits are hidden: exploring is a choice; in multiplayer the first to find claims

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

States Planned

The plate it will show above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

2/2Low on tools
Low on supplies

Still working; it runs out soon.

!2/2No tools
Out of supplies

Stopped until the input arrives.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps.

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % rods
9-10 % upkeepCheaper to run
10Master prospector's lodge+1 rods from every batch

Realm progression Planned

Paid once for the whole realm; helps every Prospector's Lodge you own, old and new.

TierNameEffectNeeds
IRods guild+5 % rods at every Prospector's Lodge1 Prospector's Lodge
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Prospector's Lodge walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Prospector's Lodge4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIRods charter+10 % rodstwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal rods works+15 % rods, -15 % upkeepone at level 10, 10 in the realm

Same category