PALE BLUE ROSELibrary

Forester Lodge

Partly implemented - in the game, some parts are still missing

What is left: its planned recipes (2 of 5 planned recipe modes).

Fells trees within 32 m for wood and replants the stumps (8 saplings/level/month)

Building window In game

What opens when you click it.

Forester Lodge
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Cut and replantCut and plant fruit treesForest to orchardCut onlyPlant only
Production
Woodthis batch
Storage & realm supply
Wood here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Open from the startHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Forester Lodge
Unlocks the Forester Lodge
30 wood · 10 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Fell timbernothing1 Wood
2Lift seedlingsLift seedlings: the foresters dig up young trees of the forest floor and make 1 saplings.

Its goods are used by:

Open from the founding.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Forester LodgeCut and replant · level 1 · 2 / 2 workers
×
Mode
Cut and replantCoppiceOrchardClearPlant
One batch (game data)
trees within 32 minto1.339 Wood 20 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Problems it fixes

  • generic output: 19 species in 6 tree kinds give one wood
  • no range logic beyond a tree count (species and age ignored)
  • fruit orders know olive and date palm only
  • stale text "without felling them"
  • modern feel: the "Steam Sawmills" technique

Today

2 foresters a level fell trees within 32 m for wood (1.339 a tree a month, L1 200), replant 8 saplings a level a month; 5 orders: cut and replant, tend orchard, forest to orchard, cut only, plant only

Modes

Cut and replantCoppiceOrchardClearPlant
  • Cut and replant: grown tree into its species log (oak log, beech log, birch log, willow log, pine log, spruce log) + brush, the same species replanted
  • Coppice: hazel, ash, willow, oak stools cut every 5 years for 8 poles + 12 rods a stool, the stool never dies, no log above T3
  • Orchard: today's tend-orchard and forest-to-orchard as one order, fruit species of the design
  • Clear: cut only, stumps grubbed: assart land (+10 fertility for 3 years), nothing regrows
  • Plant: pick the species (biome list; any species from a Tree Nursery N), no wood

Makes

oak lognewbeech lognewbirch lognewwillow lognewpine lognewspruce lognewpolesnewrodsnew

Range rule

32 m; log grade = tree age: 2-5 years T1-T2, 5-15 T3-T5, 15-30 T6-T8, 30+ T9-T10; window line: "62 trees: oak 20 T6, birch 30 T2, spruce 12 T4"; the forester province specialty +50% stays

Links

The player decision

fell young for volume now, or let oaks stand 30 years for T9 beams and masts; coppice (steady, low grade) or high forest (slow, high grade)

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

Oak logMakes

Needed by

None yet

Needed by

None yet

Needed by

None yet

Needed by

None yet

Needed by

None yet

Needed by

None yet
RodsMakes

Needed by

All stats Game data

Model
sawmill
Footprint
8 x 7.5 m
Door
front side, offset 0 m
Build cost
30 wood, 10 stone
Build work
2,600
Builders at once
4
Storage
150 wood
Card slots
1
Tier
b
Levels
3
Makes
wood
Work per batch
20 ticks (1 s of work)
Workers per level
2
Works outdoors
yes
Peak season
autumn
Takes from
trees within 32 m
Yield per source
1.339 units

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % wood
9+50 % storageBigger yard
10Master forester lodge+1 wood from every batch

Realm progression Planned

Paid once for the whole realm; helps every Forester Lodge you own, old and new.

TierNameEffectNeeds
IWood guild+5 % wood at every Forester Lodge1 Forester Lodge
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Forester Lodge walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Forester Lodge4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIWood charter+10 % woodtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal wood works+15 % wood, -15 % upkeepone at level 10, 10 in the realm

Same category