PALE BLUE ROSELibrary

Bark Peeler

Partly implemented - in the game, some parts are still missing

In development (dark): the building is built in the game data and not switched on in the live game yet.

IndustryDark AgeProduction window

spring-only: pulls felling from autumn into spring; timber or leather

Building window Planned

What will open when you click it.

Bark PeelerProduction · level 1 · 2 / 2 workers
×
One batch
inputs to be setintotanbarknewoak gallnew to be set
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

3D model Planned

3D model: not made yet.

Card Planned

BlueprintCommon
Bark Peeler
Unlocks the Bark Peeler
Dark Age palette

The blueprint card that will unlock it, with its glyph.

Planned design Planned

What it makes and needs, what it links to and why it is worth building.

Age

Dark Age

Makes

tanbarknewoak gallnew
  • Makes tanbark, oak gall
  • Needs oak and spruce felled in spring (months 0-2) within 32 m of a forester; galls picked in summer

Links

Why it is interesting

spring-only: pulls felling from autumn into spring; timber or leather

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

TanbarkMakes

Needed by

None yet

Needed by

None yet

States Planned

The plate it will show above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps.

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % tanbark
9-10 % upkeepCheaper to run
10Master bark peeler+1 tanbark from every batch

Realm progression Planned

Paid once for the whole realm; helps every Bark Peeler you own, old and new.

TierNameEffectNeeds
ITanbark guild+5 % tanbark at every Bark Peeler1 Bark Peeler
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Bark Peeler walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Bark Peeler4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIITanbark charter+10 % tanbarktwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal tanbark works+15 % tanbark, -15 % upkeepone at level 10, 10 in the realm

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