Resin Tapper
In development (dark): the building is built in the game data and not switched on in the live game yet.
pines as a living crop or as timber; a claim fight with the forester
Building window Planned
What will open when you click it.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
3D model Planned
3D model: not made yet.
Card Planned
The blueprint card that will unlock it, with its glyph.
Planned design Planned
What it makes and needs, what it links to and why it is worth building.
Age
Dark Age
Makes
- Makes resin
- Needs living pines within 24 m (kept trees); a tapped pine yields 10 years, then its log is grade -2
Links
Why it is interesting
pines as a living crop or as timber; a claim fight with the forester
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Needed by
States Planned
The plate it will show above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps.
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % resin |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master resin tapper | +1 resin from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Resin Tapper you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Resin guild | +5 % resin at every Resin Tapper | 1 Resin Tapper |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Resin Tapper walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Resin Tapper | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Resin charter | +10 % resin | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal resin works | +15 % resin, -15 % upkeep | one at level 10, 10 in the realm |