PALE BLUE ROSELibrary

Oyster Bed

Fully implemented

Everything it needs is in the game.

2 workers a level turn 1 wood into 1 food from the town's stock. Tended beds of oysters on the shore.

Building window In game

What opens when you click it.

Oyster Bed
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Foodthis batch
Storage & realm supply
Food here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Oyster Bed
Unlocks the Oyster Bed
40 wood · 35 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
11 Wood1 Food

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Oyster BedProduction · level 1 · 2 / 2 workers
×
One batch (game data)
1 Woodinto1 Food 63 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Nuisancenone
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

Age

Middle Age

Inputs and outputs

spatnewwoodintoOysters (Table T3)newOyster shellsnew
  • Makes Oysters (Table T3, the coast's mushrooms): Inn, Feast Hall, houses; Oyster shells: Lime Kiln (shell lime), Stone Road (paving)
  • Needs spat (young oysters), wood (stakes); 2 oystermen

Range rule

tidal flats within 24 m of the coast; take more than a quarter a year and the bed dies for years

Links

Why it is interesting

A coastal Table T3 by a different recipe: cheap and plentiful, until greed kills the bed.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

SpatNeeds

Made by

None yet
WoodNeeds

Made by

None yet

Needed by

None yet

Needed by

None yet

All stats Game data

Model
house 2
Footprint
6 x 6 m
Door
front side, offset 0 m
Build cost
40 wood, 35 stone
Build work
3,600
Builders at once
3
Storage
150 food
Card slots
1
Tier
a
Makes
food
Work per batch
63 ticks (3.15 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wood: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % food
9+50 % storageBigger yard
10Master oyster bed+1 food from every batch

Realm progression Planned

Paid once for the whole realm; helps every Oyster Bed you own, old and new.

TierNameEffectNeeds
IFood guild+5 % food at every Oyster Bed1 Oyster Bed
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Oyster Bed walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Oyster Bed4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIFood charter+10 % foodtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal food works+15 % food, -15 % upkeepone at level 10, 10 in the realm

Same category