PALE BLUE ROSELibrary

Pearl Fishery

Fully implemented

Everything it needs is in the game.

Pearls from fresh-water cells within 24 m (luxury, pier)

Building window In game

What opens when you click it.

Pearl Fishery
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Pearlsthis batch
Storage & realm supply
Pearls here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 3 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Pearl Fishery
Unlocks the Pearl Fishery
25 wood · 10 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Open allOpen all: open every shell. A big haul, but the bed suffers.
2Check and returnnothing1 Pearls
3Mother-of-pearlnothing1 Pearls
4Rest the bednothing1 Pearls

Its goods are used by:

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Pearl FisheryOpen all · level 1 · 2 / 2 workers
×
Mode
Open allCheck and returnMother-of-pearlRest the bed
One batch (game data)
fresh waters within 24 minto1 Pearls 100 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Problems it fixes

  • dead-end good: the luxury slot only
  • no range logic: no stock and no grade (real river mussels give ~1 pearl per 1,000 and beds take decades)
  • no modes

Today

pearls from fresh-water cells within 24 m (1,000 a cell, 100 ticks), a pier hut; T1 finery

Modes

Open allCheck and returnMother-of-pearlRest the bed
  • Open all: x3 for 2 years, then the bed is dead for 40 years
  • Check and return: tongs, only pearl-bearers kept: x1, the bed holds (the Bohemian and Bavarian pearl laws)
  • Mother-of-pearl: shells into nacre
  • Rest the bed: closed, an unopened bed gains +1 grade per 5 years (max T8, orient pearls)

Inputs and outputs

shellsnewintonacrenew

Range rule

24 m fresh water: clean, cold, fast river cells x2, lake x1; a tannery, dye works, Ore Washery N, Roasting Heap N or Naphtha Pit within 48 m upstream: the bed -10% a year

Links

The player decision

strip the bed for quick wealth or keep it for decades; keep industry off your river

Its job

Pearls to Finery T4 and embroidery for Dress T8-T10.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

NacreMakes

Needed by

None yet

All stats Game data

Model
house 2
Footprint
6 x 6 m
Water footprint
Width m: 4; Depth m: 6
Placement mask
pier hut
Door
front side, offset 0 m
Build cost
25 wood, 10 stone
Build work
2,400
Builders at once
3
Storage
150 pearls
Card slots
1
Tier
b
Levels
3
Makes
pearls
Work per batch
100 ticks (5 s of work)
Workers per level
2
Works outdoors
yes
Peak season
summer
Takes from
fresh waters within 24 m
Yield per source
1 units

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+4 m reachWider reach
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+4 m reachWider reach
8Better yield+5 % pearls
9+50 % storageBigger yard
10Master pearl fishery+1 pearls from every batch

Realm progression Planned

Paid once for the whole realm; helps every Pearl Fishery you own, old and new.

TierNameEffectNeeds
IPearls guild+5 % pearls at every Pearl Fishery1 Pearl Fishery
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Pearl Fishery walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Pearl Fishery4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIPearls charter+10 % pearlstwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal pearls works+15 % pearls, -15 % upkeepone at level 10, 10 in the realm

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