Pearl Fishery
Everything it needs is in the game.
Pearls from fresh-water cells within 24 m (luxury, pier)
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Open all | Open all: open every shell. A big haul, but the bed suffers. | |
| 2 | Check and return | nothing | 1 Pearls |
| 3 | Mother-of-pearl | nothing | 1 Pearls |
| 4 | Rest the bed | nothing | 1 Pearls |
Its goods are used by:
Research: tier 3 node, base cost 900 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Problems it fixes
- dead-end good: the luxury slot only
- no range logic: no stock and no grade (real river mussels give ~1 pearl per 1,000 and beds take decades)
- no modes
Today
pearls from fresh-water cells within 24 m (1,000 a cell, 100 ticks), a pier hut; T1 finery
Modes
- Open all: x3 for 2 years, then the bed is dead for 40 years
- Check and return: tongs, only pearl-bearers kept: x1, the bed holds (the Bohemian and Bavarian pearl laws)
- Mother-of-pearl: shells into nacre
- Rest the bed: closed, an unopened bed gains +1 grade per 5 years (max T8, orient pearls)
Inputs and outputs
Range rule
24 m fresh water: clean, cold, fast river cells x2, lake x1; a tannery, dye works, Ore Washery N, Roasting Heap N or Naphtha Pit within 48 m upstream: the bed -10% a year
The player decision
strip the bed for quick wealth or keep it for decades; keep industry off your river
Its job
Pearls to Finery T4 and embroidery for Dress T8-T10.
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- house 2
- Footprint
- 6 x 6 m
- Water footprint
- Width m: 4; Depth m: 6
- Placement mask
- pier hut
- Door
- front side, offset 0 m
- Build cost
- 25 wood, 10 stone
- Build work
- 2,400
- Builders at once
- 3
- Storage
- 150 pearls
- Card slots
- 1
- Tier
- b
- Levels
- 3
- Makes
- pearls
- Work per batch
- 100 ticks (5 s of work)
- Workers per level
- 2
- Works outdoors
- yes
- Peak season
- summer
- Takes from
- fresh waters within 24 m
- Yield per source
- 1 units
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +4 m reach | Wider reach |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +4 m reach | Wider reach |
| 8 | Better yield | +5 % pearls |
| 9 | +50 % storage | Bigger yard |
| 10 | Master pearl fishery | +1 pearls from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Pearl Fishery you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Pearls guild | +5 % pearls at every Pearl Fishery | 1 Pearl Fishery |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Pearl Fishery walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Pearl Fishery | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Pearls charter | +10 % pearls | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal pearls works | +15 % pearls, -15 % upkeep | one at level 10, 10 in the realm |