Sawmill
Everything it needs is in the game.
Big wood store (500); area cards speed up felling of trees within 32 m
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 1 node, base cost 100 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Planned name
Sawyers' Yard (today: Sawmill)
Problems it fixes
- no output and no modes: a store named "sawmill"
- timber frames come from frame sawmill and carpenters yard
Today
no workers: a 500-wood store; its card Woodsman's Camp makes trees within 32 m fall 40% faster
Modes
- Pit saw (Dark Age): 2 sawyers, 1 log into 2 planks (oak plank, pine plank), anywhere
- Water saw (Middle Age): (Villard de Honnecourt drew one c. 1230) x3 the pit saw
- Spars: whole pine, spruce or cedar stems T7+ into 1 mast, slow
- Season: stacked planks gain +1 grade a year (max +2); the 500 store becomes the drying yard
Makes
Range rule
water saw: a river cell (not lake) within 8 m; plank grade = log grade + seasoning; keeps the 32 m chopping card
Links
The player decision
sell green planks now or season them a year for the house rows and the shipyard; a river site (fast) or anywhere (slow)
Notes
Saw Mill from hall 4
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- sawmill
- Footprint
- 13.5 x 9.5 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 20 stone
- Build work
- 3,400
- Builders at once
- 4
- Storage
- 500 wood
- Card slots
- 1
- Work radius
- 32 m
- Tier
- b
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | +50 % storage | Bigger yard |
| 10 | Master sawmill | Serves 25 % more people |