PALE BLUE ROSELibrary

Sawmill

Fully implemented

Everything it needs is in the game.

Big wood store (500); area cards speed up felling of trees within 32 m

Building window In game

What opens when you click it.

Sawmill
Level 1 of 10
✕
Working
Storage & realm supply
Wood here0 / 500
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Research tier 1 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Sawmill
Unlocks the Sawmill
40 wood · 20 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 1 node, base cost 100 research points.

Planned design Planned

Its planned design is built.

Sawyers' YardPit saw · level 1 · 2 / 2 workers
×
Mode
Pit sawWater sawSparsSeason
One batch
2 sawyersnewinto2 planksnew to be set
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Planned name

Sawyers' Yard (today: Sawmill)

Problems it fixes

  • no output and no modes: a store named "sawmill"
  • timber frames come from frame sawmill and carpenters yard

Today

no workers: a 500-wood store; its card Woodsman's Camp makes trees within 32 m fall 40% faster

Modes

Pit sawWater sawSparsSeason
  • Pit saw (Dark Age): 2 sawyers, 1 log into 2 planks (oak plank, pine plank), anywhere
  • Water saw (Middle Age): (Villard de Honnecourt drew one c. 1230) x3 the pit saw
  • Spars: whole pine, spruce or cedar stems T7+ into 1 mast, slow
  • Season: stacked planks gain +1 grade a year (max +2); the 500 store becomes the drying yard

Makes

planksnewoak planknewpine planknewmastnew

Range rule

water saw: a river cell (not lake) within 8 m; plank grade = log grade + seasoning; keeps the 32 m chopping card

Links

The player decision

sell green planks now or season them a year for the house rows and the shipyard; a river site (fast) or anywhere (slow)

Notes

Saw Mill from hall 4

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

PlanksMakes

Needed by

None yet

Needed by

Needed by

None yet
MastMakes

Needed by

None yet

All stats Game data

Model
sawmill
Footprint
13.5 x 9.5 m
Door
front side, offset 0 m
Build cost
40 wood, 20 stone
Build work
3,400
Builders at once
4
Storage
500 wood
Card slots
1
Work radius
32 m
Tier
b

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master sawmillServes 25 % more people

Same category