Frame Sawmill
Everything it needs is in the game.
Cuts 1 timber frame from every 2 wood of the town's stock.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Beams | 2 Wood | 1 Timber frame |
| 2 | Planks | 2 Wood | 1 Wainscot |
| 3 | Laths | 1 Wood | 4 Lath |
| 4 | Bark | 2 Wood | 1 Tanbark, 1 Lath |
| 5 | Rive staves | Rive staves: 2 wood split with a froe kept sharp on 0.2 whetstone make 3 stave. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Planned name
Lumber yard (today: Frame Sawmill)
Age
Dark Age
Problems it fixes
- duplicate of the yard
- no tree species although dark rows name oak beam, oak plank, pine beam, spruce log
Today
2 wood into 1 timber frame in 56 ticks, sawmill model; the carpenters' yard makes the same frame faster
Modes
- Beams: 1 log into 1 oak beam or pine beam (species of the forester's trees)
- Planks: 1 log into 3 oak plank
- Laths: 1 wood into 6 laths (+ treenails)
- Bark: +0.3 oak bark and 0.5 kindling a log
Inputs and outputs
Range rule
L5 milestone: water saw (river within 12 m, +100 % speed; Villard de Honnecourt drew one c. 1230)
The player decision
species and product mix; a river site for the water saw
Its job
Timber frames for houses and mills.
Notes
A new building: Lumber yard (new (dark rows name them)); makes oak, pine and spruce beams
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- sawmill
- Footprint
- 10 x 7.5 m
- Door
- front side, offset 0 m
- Build cost
- 35 wood, 15 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 timber frame
- Card slots
- 1
- Tier
- a
- Makes
- timber frame
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wood: 2
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % timber frame |
| 9 | +50 % storage | Bigger yard |
| 10 | Master frame sawmill | +1 timber frame from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Frame Sawmill you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Timber_frame guild | +5 % timber frame at every Frame Sawmill | 1 Frame Sawmill |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Frame Sawmill walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Frame Sawmill | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Timber_frame charter | +10 % timber frame | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal timber frame works | +15 % timber frame, -15 % upkeep | one at level 10, 10 in the realm |