PALE BLUE ROSELibrary

Shingle Maker

Fully implemented

Everything it needs is in the game.

2 workers a level turn 2 wood into 1 roof tiles from the town's stock. Rives roof shingles.

Building window In game

What opens when you click it.

Shingle Maker
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Roof tilesthis batch
Storage & realm supply
Roof_tiles here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Shingle Maker
Unlocks the Shingle Maker
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Shingles2 Wood1 Roof tiles
2Slates2 Slate1 Roof tiles

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Shingle makerProduction · level 1 · 2 / 2 workers
×
One batch (game data)
2 Woodinto1 Roof tiles 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Inputs and outputs

woodintoshinglesnew
  • Makes shingles
  • Needs wood

Notes

new (dark row)

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

WoodNeeds

Made by

None yet

Needed by

None yet

All stats Game data

Model
sawmill
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 roof tiles
Card slots
1
Tier
a
Makes
roof tiles
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wood: 2

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % roof tiles
9+50 % storageBigger yard
10Master shingle maker+1 roof tiles from every batch

Realm progression Planned

Paid once for the whole realm; helps every Shingle Maker you own, old and new.

TierNameEffectNeeds
IRoof_tiles guild+5 % roof tiles at every Shingle Maker1 Shingle Maker
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Shingle Maker walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Shingle Maker4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIRoof_tiles charter+10 % roof tilestwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal roof tiles works+15 % roof tiles, -15 % upkeepone at level 10, 10 in the realm

Same category