Plaster Works
Everything it needs is in the game.
Makes 20 plaster from every 17 gypsum of the town's stock.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Plaster | 1 Gypsum | 1 Plaster |
| 2 | Calcined | Calcined plaster: 1 gypsum and 1 wood make 1 plaster, faster. Burns wood only. | |
| 3 | Lime plaster | Lime plaster: 1 slaked lime and 1 sand make 1 plaster, slower, with no gypsum. | |
| 4 | Cocciopesto | Cocciopesto: 1 slaked lime, 1 bricks and 1 roof tiles crushed make 3 plaster that keeps water out. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Age
Middle Age, hall 6+
Problems it fixes
- dead end
- gypsum is 1 deposit per 300 provinces
- placeholder
Today
1 gypsum into 1 plaster in 56 ticks, 1 level; no recipe, house row, cost or merchant reads plaster
Modes
- Plaster: 1 gypsum + 0.5 wood into 2 plaster: house L5+ interiors, civic halls
- Stucco: (L6) 1 plaster + 0.2 glue into 1 stucco (civic and faith appeal +4 within 16 m)
- Moulds: 1 plaster into 2 plaster moulds (Foundry, Sculptor's yard +20 % speed)
- Fire render: 1 plaster + 2 laths into 1 render (a rendered timber house catches fire 50 % less)
Inputs and outputs
Range rule
stucco (L6) 1 plaster + 0.2 glue into 1 stucco (civic and faith appeal +4 within 16 m)
The player decision
interiors vs fire safety vs art; gypsum or lime plaster by region
Its job
Plaster becomes the inside finish of houses L5+ and civic halls (school, theatre, museum, university) and the base of frescoes (Art T4).
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 plaster
- Card slots
- 1
- Tier
- a
- Makes
- plaster
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Gypsum: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % plaster |
| 9 | +50 % storage | Bigger yard |
| 10 | Master plaster works | +1 plaster from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Plaster Works you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Plaster guild | +5 % plaster at every Plaster Works | 1 Plaster Works |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Plaster Works walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Plaster Works | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Plaster charter | +10 % plaster | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal plaster works | +15 % plaster, -15 % upkeep | one at level 10, 10 in the realm |