PALE BLUE ROSELibrary

Plaster Works

Fully implemented

Everything it needs is in the game.

Makes 20 plaster from every 17 gypsum of the town's stock.

Building window In game

What opens when you click it.

Plaster Works
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Plasterthis batch
Storage & realm supply
Plaster here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Plaster Works
Unlocks the Plaster Works
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Plaster1 Gypsum1 Plaster
2CalcinedCalcined plaster: 1 gypsum and 1 wood make 1 plaster, faster. Burns wood only.
3Lime plasterLime plaster: 1 slaked lime and 1 sand make 1 plaster, slower, with no gypsum.
4CocciopestoCocciopesto: 1 slaked lime, 1 bricks and 1 roof tiles crushed make 3 plaster that keeps water out.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Plaster WorksPlaster · level 1 · 2 / 2 workers
×
Mode
PlasterStuccoMouldsFire render
One batch (game data)
1 Gypsuminto1 Plaster 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Age

Middle Age, hall 6+

Problems it fixes

  • dead end
  • gypsum is 1 deposit per 300 provinces
  • placeholder

Today

1 gypsum into 1 plaster in 56 ticks, 1 level; no recipe, house row, cost or merchant reads plaster

Modes

PlasterStuccoMouldsFire render
  • Plaster: 1 gypsum + 0.5 wood into 2 plaster: house L5+ interiors, civic halls
  • Stucco: (L6) 1 plaster + 0.2 glue into 1 stucco (civic and faith appeal +4 within 16 m)
  • Moulds: 1 plaster into 2 plaster moulds (Foundry, Sculptor's yard +20 % speed)
  • Fire render: 1 plaster + 2 laths into 1 render (a rendered timber house catches fire 50 % less)

Inputs and outputs

gypsumwoodplasterlathsnewintoplasterstucconewplaster mouldsnewrendernew

Range rule

stucco (L6) 1 plaster + 0.2 glue into 1 stucco (civic and faith appeal +4 within 16 m)

Links

The player decision

interiors vs fire safety vs art; gypsum or lime plaster by region

Its job

Plaster becomes the inside finish of houses L5+ and civic halls (school, theatre, museum, university) and the base of frescoes (Art T4).

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

GypsumNeeds

Made by

None yet
WoodNeeds

Made by

None yet
PlasterNeeds

Made by

None yet
LathsNeeds

Made by

PlasterMakes

Needed by

None yet
StuccoMakes

Needed by

None yet

Needed by

None yet
RenderMakes

Needed by

None yet

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 plaster
Card slots
1
Tier
a
Makes
plaster
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Gypsum: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % plaster
9+50 % storageBigger yard
10Master plaster works+1 plaster from every batch

Realm progression Planned

Paid once for the whole realm; helps every Plaster Works you own, old and new.

TierNameEffectNeeds
IPlaster guild+5 % plaster at every Plaster Works1 Plaster Works
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Plaster Works walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Plaster Works4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIPlaster charter+10 % plastertwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal plaster works+15 % plaster, -15 % upkeepone at level 10, 10 in the realm

Same category