PALE BLUE ROSELibrary

Foundry

Fully implemented

Everything it needs is in the game.

2 workers a level turn 1 bronze ingot + 1 coal into 1 weapons from the town's stock. Casts bronze fittings.

Building window In game

What opens when you click it.

Foundry
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Weaponsthis batch
Storage & realm supply
Weapons here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Foundry
Unlocks the Foundry
40 wood · 35 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Bronze guns1 Bronze ingot, 1 Coal1 Weapons
2Cast ironCast iron: 2 iron and 1 coal make 1 weapon.
3Cast pigCast pig: 2 roasted ore, 1 coal and 1 limestone make 1 pig iron.
4Plaster mouldsPlaster moulds: 1 bronze ingot, 1 gypsum and 1 coal make 1 weapon cast in a plaster mould.
5Plaster mouldsPlaster moulds: 1 bronze ingot and 1 coal cast in 1 plaster mould make 2 weapons.

Its goods are used by:

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

FoundryProduction · level 1 · 2 / 2 workers
×
One batch (game data)
1 Bronze ingot1 Coalinto1 Weapons 63 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Inputs and outputs

ironcoalbronzenewintobellsnewcast fittingsnew
  • Makes bells, cast fittings
  • Needs iron, bronze, coal

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

CoalNeeds

Made by

BronzeNeeds

Made by

None yet
BellsMakes

Needed by

None yet

Needed by

None yet

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
40 wood, 35 stone
Build work
3,600
Builders at once
3
Storage
150 weapons
Card slots
1
Tier
a
Makes
weapons
Work per batch
63 ticks (3.15 s of work)
Workers per level
2
Works outdoors
no
Consumes
Bronze ingot: 1; Coal: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % weapons
9+50 % storageBigger yard
10Master foundry+1 weapons from every batch

Realm progression Planned

Paid once for the whole realm; helps every Foundry you own, old and new.

TierNameEffectNeeds
IWeapons guild+5 % weapons at every Foundry1 Foundry
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Foundry walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Foundry4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIWeapons charter+10 % weaponstwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal weapons works+15 % weapons, -15 % upkeepone at level 10, 10 in the realm

Same category