Shipyard + dry dock
Partly implemented - in the game, some parts are still missing
In development (dark): the building is built in the game data and not switched on in the live game yet.
UtilityAge to be setProduction windowTrade and transport
ships
Building window Planned
What will open when you click it.
Shipyard + dry dockProduction · level 1 · 2 / 2 workers
×One batch
inputs to be setintooutputs to be set to be set
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
PhysicalMental
Danger: death a year0.05 %
Injury a year1 %
Needs none
Around it
Nuisancenone
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the utility group.
3D model Planned
3D model: not in the game yet.
A finished model is ready and arrives with the building.
Card Planned
BlueprintCommon
Shipyard + dry dock
Unlocks the Shipyard + dry dock
cost to be set
The blueprint card that will unlock it, with its glyph.
Planned design Planned
What it makes and needs, what it links to and why it is worth building.
Makes / needs
- Makes ships
- Needs timber, pitch, rope, canvas
States Planned
The plate it will show above the building in town.
2/2
Working
The green ring fills as the current batch is made.
2/2
High priority
Workers come here before Normal buildings.
!0/2No workers
No workers
Nobody is assigned.
0/2
Closed
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps.
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master shipyard + dry dock | Serves 25 % more people |