PALE BLUE ROSELibrary

Straits Lighthouse

Fully implemented

Everything it needs is in the game.

Wonder, 4 stages (Middle age): coast or lake shore; shore trades work faster and ignore winter; one per realm

Building window In game

What opens when you click it.

Straits Lighthouse
Level 1 of 10
✕
Working
Upgrades · this building only
Research tier 4 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Straits Lighthouse
Unlocks the Straits Lighthouse
300 wood · 310 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 4 node, base cost 2700 research points.

Planned design Planned

Its planned design is built.

Straits Lighthousestage 1 of 4 · Glory stages after
×
Mode
Shore workNaval baseCoast watchFleet lantern
Stages
Stage 140 bricks + 20 lime mortar + 10 timber frameStage 2+ 60 dressed stoneStage 3+ 20 glassStage 4+ 10 bronze (the lantern)
Effect
Shore work: today's speed + winter rule, kept; Naval base: war galleys 25 % faster, +1 hull a stage; Coast watch: sea sight 192 m, boatmen lose their ambush edge; Fleet lantern:…

Planned window: the layout of windows; numbers are examples.

Problems it fixes

  • Its gold is 0 in a online world
  • no naval role
  • built from Dark materials

Today

Middle wonder on a sea or lake shore, 4 stages of 195 wood + 205 stone; per stage shore producers within 96 m +5 % and shore provinces +1 gold; complete: they ignore winter

Modes

Shore workNaval baseCoast watchFleet lantern
  • Shore work: today's speed + winter rule, kept
  • Naval base: war galleys 25 % faster, +1 hull a stage
  • Coast watch: sea sight 192 m, boatmen lose their ambush edge
  • Fleet lantern: sea grounds +10 % a stage

Built from (stage materials)

brickslime mortartimber framedressed stoneglasslamp oilnewcandlesnew

Range rule

Coast watch: sea sight 192 m, boatmen lose their ambush edge

Links

The player decision

Navy, coast safety or fish

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
m12c_straits_lighthouse
Footprint
20 x 20 m
Door
front side, offset 0 m
Build cost
300 wood, 310 stone
Build work
24,000
Builders at once
6
Tier
a
Built in stages
yes
Levels
{"goods": {"wood": 300, "stone": 310}, "work": 24000}, {"goods": {"wood": 300, "stone": 310}, "work": 24000}, {"goods": {"wood": 300, "stone": 310}, "work": 24000}, {"goods": {"wood": 300, "stone": 310}, "work": 24000}

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 4 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master straits lighthouseServes 25 % more people

Same category