Great Dyke
Everything it needs is in the game.
It keeps up to 600 food in store. It has no other work yet.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Age
Dark Age
Built from (stage materials)
- Makes Raids across that border lose 50 % of their haul; armies take a week to cross
- Needs 2,000 labour-days a stage, 100 wood + 50 stone a km
Why it is interesting
Offa's Dyke, Danevirke: a wonder aimed at one neighbour
Notes
a stage per km of one border
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
All stats Game data
- Model
- m12c_great_granary
- Footprint
- 30 x 30 m
- Door
- front side, offset 0 m
- Build cost
- 300 wood, 800 stone
- Build work
- 60,000
- Builders at once
- 12
- Storage
- 600 food
- Card slots
- 0
- Tier
- a
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | +50 % storage | Bigger yard |
| 10 | Master great dyke | Serves 25 % more people |