PALE BLUE ROSELibrary

Great Dyke

Fully implemented

Everything it needs is in the game.

It keeps up to 600 food in store. It has no other work yet.

Building window In game

What opens when you click it.

Great Dyke
Level 1 of 10
✕
Working
Storage & realm supply
Food here0 / 600
Realm minimumset by you
Realm maximumoff
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Great Dyke
Unlocks the Great Dyke
300 wood · 800 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Great Dykestage 1 of 4 · Glory stages after
×
Stages
2,000 labour-days a stage, 100 wood + 50 stone a km
Effect
Raids across that border lose 50 % of their haul; armies take a week to cross

Planned window: the layout of windows; numbers are examples.

Age

Dark Age

Built from (stage materials)

woodstone
  • Makes Raids across that border lose 50 % of their haul; armies take a week to cross
  • Needs 2,000 labour-days a stage, 100 wood + 50 stone a km

Links

Why it is interesting

Offa's Dyke, Danevirke: a wonder aimed at one neighbour

Notes

a stage per km of one border

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
m12c_great_granary
Footprint
30 x 30 m
Door
front side, offset 0 m
Build cost
300 wood, 800 stone
Build work
60,000
Builders at once
12
Storage
600 food
Card slots
0
Tier
a

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master great dykeServes 25 % more people

Same category