PALE BLUE ROSELibrary

Limestone Stonecutter

Partly implemented - in the game, some parts are still missing

What is left: its planned recipes (3 of 4 planned recipe modes).

Cuts 1 dressed stone from every 3 limestone of the town's stock.

Building window In game

What opens when you click it.

Limestone Stonecutter
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Dressed stonethis batch
Storage & realm supply
Dressed_stone here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Limestone Stonecutter
Unlocks the Limestone Stonecutter
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Dressed stone3 Limestone1 Dressed stone
2Master cutMaster cut: 2 limestone make 1 dressed stone, slower, with less waste.
3Knapped flintKnapped flint: 3 flint squared and set in 1 lime mortar make 2 dressed stone.

Research: tier 2 node, base cost 300 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Limestone StonecutterBlocks · level 1 · 2 / 2 workers
×
Mode
BlocksAshlarTraceryLime chips
One batch (game data)
3 Limestoneinto1 Dressed stone 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

Age

Middle Age, hall 4+

Problems it fixes

  • limestone block and limestone ashlar are made by nothing
  • same output as the other cutters

Today

3 limestone into 1 dressed stone in 56 ticks; limestone also feeds both lime kilns

Modes

BlocksAshlarTraceryLime chips
  • Blocks: 1 limestone into 1 limestone block
  • Ashlar: (L5, a master) 2 limestone into 1 limestone ashlar (stone tiers 4-5)
  • Tracery: (L7) 3 limestone into 1 tracery (Gothic windows of churches and halls, glazed by the Glazier)
  • Lime chips: every batch returns 0.25 limestone for the lime kiln

Inputs and outputs

limestoneintolimestone blocknewlimestone ashlarnewstonetracerynew

Links

The player decision

limestone to lime (mortar) vs ashlar (stone houses) vs Gothic churches

Its job

Limestone blocks for churches and halls.

Goods and chains

What it takes in and gives out, with the buildings on the other end.

Made by

None yet

Needed by

None yet

Needed by

None yet
TraceryMakes

Needed by

None yet

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 dressed stone
Card slots
1
Tier
a
Makes
dressed stone
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Limestone: 3

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % dressed stone
9+50 % storageBigger yard
10Master limestone stonecutter+1 dressed stone from every batch

Realm progression Planned

Paid once for the whole realm; helps every Limestone Stonecutter you own, old and new.

TierNameEffectNeeds
IDressed_stone guild+5 % dressed stone at every Limestone Stonecutter1 Limestone Stonecutter
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Limestone Stonecutter walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Limestone Stonecutter4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIDressed_stone charter+10 % dressed stonetwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal dressed stone works+15 % dressed stone, -15 % upkeepone at level 10, 10 in the realm

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