Limestone Stonecutter
What is left: its planned recipes (3 of 4 planned recipe modes).
Cuts 1 dressed stone from every 3 limestone of the town's stock.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Dressed stone | 3 Limestone | 1 Dressed stone |
| 2 | Master cut | Master cut: 2 limestone make 1 dressed stone, slower, with less waste. | |
| 3 | Knapped flint | Knapped flint: 3 flint squared and set in 1 lime mortar make 2 dressed stone. | |
Research: tier 2 node, base cost 300 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Age
Middle Age, hall 4+
Problems it fixes
- limestone block and limestone ashlar are made by nothing
- same output as the other cutters
Today
3 limestone into 1 dressed stone in 56 ticks; limestone also feeds both lime kilns
Modes
- Blocks: 1 limestone into 1 limestone block
- Ashlar: (L5, a master) 2 limestone into 1 limestone ashlar (stone tiers 4-5)
- Tracery: (L7) 3 limestone into 1 tracery (Gothic windows of churches and halls, glazed by the Glazier)
- Lime chips: every batch returns 0.25 limestone for the lime kiln
Inputs and outputs
Links
The player decision
limestone to lime (mortar) vs ashlar (stone houses) vs Gothic churches
Its job
Limestone blocks for churches and halls.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Needed by
Needed by
Needed by
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 dressed stone
- Card slots
- 1
- Tier
- a
- Makes
- dressed stone
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Limestone: 3
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % dressed stone |
| 9 | +50 % storage | Bigger yard |
| 10 | Master limestone stonecutter | +1 dressed stone from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Limestone Stonecutter you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Dressed_stone guild | +5 % dressed stone at every Limestone Stonecutter | 1 Limestone Stonecutter |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Limestone Stonecutter walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Limestone Stonecutter | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Dressed_stone charter | +10 % dressed stone | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal dressed stone works | +15 % dressed stone, -15 % upkeep | one at level 10, 10 in the realm |