PALE BLUE ROSELibrary

Market Cross

Fully implemented

Everything it needs is in the game.

A market before the market hall: the stalls are the town's own stores. It has no work to do yet.

Building window In game

What opens when you click it.

Market Cross
Level 1 of 10
✕
Working
Storage & realm supply
Food here0 / 100
Realm minimumset by you
Realm maximumoff
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Market Cross
Unlocks the Market Cross
30 wood · 10 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 1 node, base cost 100 research points.

Planned design Planned

Its planned design is built.

Market Crosslevel 1 · staff 2 / 2
×
Serves
reach to be set
Homes in reach, covered18 / 24
Consumes a month
stone
Provides
Dark Age weekly market for homes within 120 m; sells from the nearest store; caravans stop here
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Dark Age

Needs

stone
  • Makes Dark Age weekly market for homes within 120 m; sells from the nearest store; caravans stop here
  • Needs 20 stone; 1 crier

Links

Becomes the market hall at hall 4reeve's office

Why it is interesting

A market before the market hall: the stalls are the town's own stores

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
market
Footprint
6 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 10 stone
Build work
1,500
Builders at once
2
Storage
100 food
Card slots
0
Tier
a

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master market crossServes 25 % more people

Same category