PALE BLUE ROSELibrary

Alum House

Partly implemented - in the game, some parts are still missing

In development (dark): the building is built in the game data and not switched on in the live game yet.

IndustryMiddle Age, hall 6+Production window

the mordant everyone needs and few have: the Middle Age monopoly good (papal Tolfa)

Building window Planned

What will open when you click it.

Alum HouseProduction · level 1 · 2 / 2 workers
×
One batch
alumnewstonepotashnewintoalumnew to be set
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness50 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.3 %
Injury a year3 %
Needs none
Around it
Noise and dust, 16 m-3 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.

3D model Planned

3D model: not made yet.

Card Planned

BlueprintCommon
Alum House
Unlocks the Alum House
Middle Age palette

The blueprint card that will unlock it, with its glyph.

Planned design Planned

What it makes and needs, what it links to and why it is worth building.

Age

Middle Age, hall 6+

Inputs and outputs

alumnewstonepotashnewalum stonenewintoalumnew
  • Makes alum
  • Needs alum stone (new hill deposit, 1 in 200 provinces), fuel, potash

Links

Why it is interesting

the mordant everyone needs and few have: the Middle Age monopoly good (papal Tolfa)

Goods and chains

What it takes in and gives out, with the buildings on the other end.

States Planned

The plate it will show above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

2/2Low on alum
Low on supplies

Still working; it runs out soon.

!2/2No alum
Out of supplies

Stopped until the input arrives.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps.

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % alum
9-10 % upkeepCheaper to run
10Master alum house+1 alum from every batch

Realm progression Planned

Paid once for the whole realm; helps every Alum House you own, old and new.

TierNameEffectNeeds
IAlum guild+5 % alum at every Alum House1 Alum House
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Alum House walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Alum House4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIAlum charter+10 % alumtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal alum works+15 % alum, -15 % upkeepone at level 10, 10 in the realm

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