Alum House
In development (dark): the building is built in the game data and not switched on in the live game yet.
the mordant everyone needs and few have: the Middle Age monopoly good (papal Tolfa)
Building window Planned
What will open when you click it.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
3D model Planned
3D model: not made yet.
Card Planned
The blueprint card that will unlock it, with its glyph.
Planned design Planned
What it makes and needs, what it links to and why it is worth building.
Age
Middle Age, hall 6+
Inputs and outputs
- Makes alum
- Needs alum stone (new hill deposit, 1 in 200 provinces), fuel, potash
Links
Why it is interesting
the mordant everyone needs and few have: the Middle Age monopoly good (papal Tolfa)
Goods and chains
What it takes in and gives out, with the buildings on the other end.
States Planned
The plate it will show above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Still working; it runs out soon.
Stopped until the input arrives.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps.
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % alum |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master alum house | +1 alum from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Alum House you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Alum guild | +5 % alum at every Alum House | 1 Alum House |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Alum House walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Alum House | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Alum charter | +10 % alum | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal alum works | +15 % alum, -15 % upkeep | one at level 10, 10 in the realm |