PALE BLUE ROSELibrary

Glass Painter

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

2 workers a level turn 1 glass + 1 lead ore + 1 coal into 1 glassware from the town's stock. Paints stained glass.

Building window In game

What opens when you click it.

Glass Painter
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Glasswarethis batch
Storage & realm supply
Glassware here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Model coming
The Glass Painter has no 3D model of its own yet.

Card In game

BlueprintCommon
Glass Painter
Unlocks the Glass Painter
50 wood · 50 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Stained glass1 Glass, 1 Lead ore, 0.5 Coal1 Glassware
2Pot metalPot metal: 2 sand, 1 potash and 2 wood make 1 glass for painting.
3Lead camesLead cames: 1 glass and 1 lead make 1 glassware.

Its goods are used by:

Research: tier 4 node, base cost 2700 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Glass painterProduction · level 1 · 2 / 2 workers
×
One batch (game data)
1 Glass1 Lead ore0.5 Coalinto1 Glassware 70 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Smoke, 24 m-5 appeal
Fire riskhigh
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Inputs and outputs

glassleadnewintoglassstained glassnew
  • Makes stained glass (Art T3)
  • Needs glass, lead

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
house 3
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
50 wood, 50 stone
Build work
4,200
Builders at once
3
Storage
150 glassware
Card slots
1
Tier
a
Makes
glassware
Work per batch
70 ticks (3.5 s of work)
Workers per level
2
Works outdoors
no
Consumes
Glass: 1; Lead ore: 1
Consumes milli
Coal: 500

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % glassware
9+50 % storageBigger yard
10Master glass painter+1 glassware from every batch

Realm progression Planned

Paid once for the whole realm; helps every Glass Painter you own, old and new.

TierNameEffectNeeds
IGlassware guild+5 % glassware at every Glass Painter1 Glass Painter
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Glass Painter walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Glass Painter4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIGlassware charter+10 % glasswaretwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal glassware works+15 % glassware, -15 % upkeepone at level 10, 10 in the realm

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