Abbey Brewery
Everything it needs is in the game.
2 workers a level turn 3 barley into 1 beer from the town's stock. Monks brew strong ale for the guesthouse.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Strong ale | 3 Barley | 1 Beer |
| 2 | Small beer | 1 Barley | 1 Small beer |
| 3 | Honey ale | Honey ale: 2 barley and 1 honey make 2 beer, the brothers' sweet brew. | |
| 4 | Heather ale | Heather ale: 2 barley and 1 honey, brewed with heather tops, make 1 heather ale. | |
| 5 | Berry wine | Berry wine: 3 berries make 1 berry wine, the brothers' country wine. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.
Age
Middle Age
Inputs and outputs
- Makes Abbey beer (each brewing path at its highest grade): houses, Inn, Pilgrims' Chapel (pilgrims), trade; Spent grain: Pig Sty, Bakery
- Needs malt, hops or gruit herbs, honey (abbey mead); 2 monks and 1 lay brother
Range rule
inside a Monastery's walls (a Monastery within 24 m)
Why it is interesting
A monastery brews the best of every path; its beer funds the abbey and draws pilgrims, but the monks' hours are also prayer and study.
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Made by
Needed by
Needed by
All stats Game data
- Model
- house 3
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 35 stone
- Build work
- 3,600
- Builders at once
- 3
- Storage
- 150 beer
- Card slots
- 1
- Tier
- a
- Makes
- beer
- Work per batch
- 63 ticks (3.15 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Barley: 3
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % beer |
| 9 | +50 % storage | Bigger yard |
| 10 | Master abbey brewery | +1 beer from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Abbey Brewery you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Beer guild | +5 % beer at every Abbey Brewery | 1 Abbey Brewery |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Abbey Brewery walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Abbey Brewery | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Beer charter | +10 % beer | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal beer works | +15 % beer, -15 % upkeep | one at level 10, 10 in the realm |