PALE BLUE ROSELibrary

Vinegar Maker

Fully implemented

Everything it needs is in the game.

2 workers a level turn 3 beer and 3 apples into 20 food from the town's stock. Sours cider and wine into vinegar.

Building window In game

What opens when you click it.

Vinegar Maker
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Foodthis batch
Storage & realm supply
Food here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Vinegar Maker
Unlocks the Vinegar Maker
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Vinegar1 Apples, 1 Beer1 Food
2Pickles1 Vegetables, 1 Beer1 Pickles
3Sauerkraut2 Vegetables, 1 Salt2 Sauerkraut
4Wine vinegarWine vinegar: 1 wine makes 2 food of vinegar.
5VerjuiceVerjuice: 2 grapes make 1 food of sour juice.
6Fruit vinegarFruit vinegar: 1 berry wine soured in the cask makes 2 food.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Vinegar MakerProduction · level 1 · 2 / 2 workers
×
One batch (game data)
1 Apples1 Beerinto1 Food 56 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Dark Age

Inputs and outputs

winecidernewbeermeadnewgrapesbarrelsnewintoVinegarnewVerjuicenew
  • Makes Vinegar (wine, cider, malt, mead): Pickling House, Kitchen, Apothecary (oxymel), field rations; Verjuice: Kitchen, Feast Hall (sauces)
  • Needs wine, cider, beer or mead (soured), grapes (unripe, verjuice), barrels; 1 vinegar maker

Range rule

near a drink maker; a slow, quiet trade

Links

Why it is interesting

Every soured barrel becomes vinegar instead of a loss; pickling and the apothecary depend on it.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

CiderNeeds

Made by

BeerNeeds

Made by

MeadNeeds

Made by

GrapesNeeds

Made by

BarrelsNeeds

Made by

Needed by

None yet

All stats Game data

Model
house 3
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
150 food
Card slots
1
Tier
a
Makes
food
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
no
Consumes
Apples: 1; Beer: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % food
9+50 % storageBigger yard
10Master vinegar maker+1 food from every batch

Realm progression Planned

Paid once for the whole realm; helps every Vinegar Maker you own, old and new.

TierNameEffectNeeds
IFood guild+5 % food at every Vinegar Maker1 Vinegar Maker
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Vinegar Maker walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Vinegar Maker4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIFood charter+10 % foodtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal food works+15 % food, -15 % upkeepone at level 10, 10 in the realm

Same category