Vinegar Maker
Everything it needs is in the game.
2 workers a level turn 3 beer and 3 apples into 20 food from the town's stock. Sours cider and wine into vinegar.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Vinegar | 1 Apples, 1 Beer | 1 Food |
| 2 | Pickles | 1 Vegetables, 1 Beer | 1 Pickles |
| 3 | Sauerkraut | 2 Vegetables, 1 Salt | 2 Sauerkraut |
| 4 | Wine vinegar | Wine vinegar: 1 wine makes 2 food of vinegar. | |
| 5 | Verjuice | Verjuice: 2 grapes make 1 food of sour juice. | |
| 6 | Fruit vinegar | Fruit vinegar: 1 berry wine soured in the cask makes 2 food. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.
Age
Dark Age
Inputs and outputs
- Makes Vinegar (wine, cider, malt, mead): Pickling House, Kitchen, Apothecary (oxymel), field rations; Verjuice: Kitchen, Feast Hall (sauces)
- Needs wine, cider, beer or mead (soured), grapes (unripe, verjuice), barrels; 1 vinegar maker
Range rule
near a drink maker; a slow, quiet trade
Why it is interesting
Every soured barrel becomes vinegar instead of a loss; pickling and the apothecary depend on it.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- house 3
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 food
- Card slots
- 1
- Tier
- a
- Makes
- food
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Apples: 1; Beer: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % food |
| 9 | +50 % storage | Bigger yard |
| 10 | Master vinegar maker | +1 food from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Vinegar Maker you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Food guild | +5 % food at every Vinegar Maker | 1 Vinegar Maker |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Vinegar Maker walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Vinegar Maker | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Food charter | +10 % food | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal food works | +15 % food, -15 % upkeep | one at level 10, 10 in the realm |