Meadery
What is left: its own 3D model.
2 workers a level turn 17 honey into 20 beer from the town's stock. Brews mead.
Building window In game
What opens when you click it.
3D model In game
Model coming
The Meadery has no 3D model of its own yet.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Honey beer | 2 Raw Honey | 1 Beer |
| 2 | Mead | 2 Raw Honey | 1 Mead |
| 3 | Comb press | Comb press: 3 honey in the comb make 1 mead and 1 beeswax. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.
Age
Dark Age
Inputs and outputs
- Makes Mead (Drink T6): houses L6+, Feast Hall, Tavern, Inn; Metheglin (spiced mead): Feast Hall, Consulate (diplomatic gifts)
- Needs honey, barrels (Cooper), herbs or spices (metheglin); 2 mead makers
Range rule
within 48 m of a Honey House; mead ages a year in the cask
Why it is interesting
Honey to the table (Table T2) or into mead (Drink T6): mead takes a year and sells far higher, but the honey is gone.
Notes
makes mead (Drink T6); needs honey
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Made by
Needed by
Needed by
All stats Game data
- Model
- house 3
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 beer
- Card slots
- 1
- Tier
- a
- Makes
- beer
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Honey: 2
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % beer |
| 9 | +50 % storage | Bigger yard |
| 10 | Master meadery | +1 beer from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Meadery you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Beer guild | +5 % beer at every Meadery | 1 Meadery |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Meadery walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Meadery | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Beer charter | +10 % beer | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal beer works | +15 % beer, -15 % upkeep | one at level 10, 10 in the realm |