PALE BLUE ROSELibrary

Leatherworker

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model; its planned recipes (3 of 4 planned recipe modes).

2 leatherworkers a level cut and stitch a leather coat from every 2 leather of your tannery. A leather coat is the warmest coat: your people take it before a wool coat, it lasts three winters and they work 10 % faster in the cold in it.

Building window In game

What opens when you click it.

Leatherworker
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Leather coatthis batch
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Model coming
The Leatherworker has no 3D model of its own yet.

Card In game

BlueprintCommon
Leatherworker
Unlocks the Leatherworker
free

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Coat2 Leather1 Leather coat
2Cuir bouilliCuir bouilli: 2 leather and a little beeswax make 1 armour of hardened leather. Opens at building level 2.
3Lined coatLined coat: 1 leather lined with 1 clothes makes 1 leather coat.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

LeatherworkerCoat · level 1 · 2 / 2 workers
×
Mode
CoatCuir bouilliBucketsBelts
One batch
2 curried leathernewintoarmourfire bucketsnewbelt pouchesnew to be set
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Dark Age

Problems it fixes

  • one product
  • leather is read only by this, the furrier and the armour smithy

Today

2 leather into 1 leather coat (Dress T2) in 60 ticks, 3 levels; the 9-month, +10 % winter coat

Modes

CoatCuir bouilliBucketsBelts
  • Coat: 2 curried leather into 1 (Dress T3, L3)
  • Cuir bouilli: 2 leather + 0.2 beeswax into Armour T2 (L2)
  • Buckets: 1 leather into 2 fire buckets (a stocked well or fire brigade puts fires out 2x faster; costrels for the supply train)
  • Belts: 1 leather + 0.5 bronze fittings into 2 belt pouches (a carrier +1 unit, worn 24 months)

Inputs and outputs

curried leathernewleatherbronze fittingsnewintoarmourfire bucketsnewbelt pouchesnew

Links

The player decision

winter coats vs militia armour vs fire safety vs hauling

Its job

Leather coats (Dress T3) and belts, pouches.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

LeatherNeeds

Made by

Needed by

None yet

Needed by

None yet

All stats Game data

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % leather coat
9-10 % upkeepCheaper to run
10Master leatherworker+1 leather coat from every batch

Realm progression Planned

Paid once for the whole realm; helps every Leatherworker you own, old and new.

TierNameEffectNeeds
ILeather coat guild+5 % leather coat at every Leatherworker1 Leatherworker
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Leatherworker walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Leatherworker4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIILeather coat charter+10 % leather coattwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal leather coat works+15 % leather coat, -15 % upkeepone at level 10, 10 in the realm

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