PALE BLUE ROSELibrary

Furrier

Fully implemented

Everything it needs is in the game.

2 furriers a level line a coat with fur from 1 leather, 1 wool and 1 furs of your stores. A warm coat is the best coat: your people take it first, it lasts four winters and they work 15 % faster in the cold in it.

Building window In game

What opens when you click it.

Furrier
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Warm coatthis batch
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Furrier
Unlocks the Furrier
free

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Warm coat1 Leather, 1 Wool, 1 Furs1 Warm coat
2Hats and mittensHats and mittens: 1 furs make 2 clothes.
3TrimFur trim: 2 furs make 1 jewellery of fine trim.
4BedcoversBedcovers: 2 furs and 1 wool make 1 warm coat.
5Fur liningFur lining: 1 leather coat lined with 1 furs makes 1 warm coat.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

FurrierWarm coat · level 1 · 2 / 2 workers
×
Mode
Warm coatHats and mittensTrimBedcovers
One batch
1 curried leathernew1 woollen clothnew1 fursintofur mittensnewfur trimnew to be set
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Dark Age

Problems it fixes

  • three chains for one good with the same T2 as plain clothes
  • furs (east signature) feed only this recipe and a house slot

Today

1 leather + 1 wool + 1 furs into 1 warm coat (Dress T2) in 80 ticks; the 12-month, +15 % top coat

Modes

Warm coatHats and mittensTrimBedcovers
  • Warm coat: 1 curried leather + 1 woollen cloth + 1 furs into 1 (Dress T4, L4)
  • Hats and mittens: 1 furs into 3 fur mittens (outdoor jobs +5 % in winter, 12 cold months)
  • Trim: (L8) 2 furs into 1 fur trim (vair; ermine at L10 for the court robe T10)
  • Bedcovers: 2 furs + 1 woollen cloth into 1 (input of Furnishing T4 beds)

Inputs and outputs

curried leathernewwoollen clothnewfurswarm coatintofur mittensnewfur trimnew

Links

The player decision

furs into worker warmth, the top of Dress, or eastern trade

Its job

Warm coats (Dress T4), fur trims (Dress T10).

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

Made by

None yet

Made by

None yet

Needed by

None yet

Needed by

All stats Game data

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % warm coat
9-10 % upkeepCheaper to run
10Master furrier+1 warm coat from every batch

Realm progression Planned

Paid once for the whole realm; helps every Furrier you own, old and new.

TierNameEffectNeeds
IWarm coat guild+5 % warm coat at every Furrier1 Furrier
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Furrier walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Furrier4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIWarm coat charter+10 % warm coattwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal warm coat works+15 % warm coat, -15 % upkeepone at level 10, 10 in the realm

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