PALE BLUE ROSELibrary

Tailor

Fully implemented

Everything it needs is in the game.

2 wool into clothes (luxury)

Building window In game

What opens when you click it.

Tailor
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Work mode
Auto (idles on a year of stock)Keep working
Production
Clothesthis batch
Storage & realm supply
Clothes here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research tier 2 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintUncommon
Tailor
Unlocks the Tailor
30 wood · 15 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Clothes2 Wool1 Clothes
2WorkwearWorkwear: 1 wool makes 1 clothes, plain and quick.
3Fine cut1 Wool1 Clothes
4Heavy cloak3 Wool2 Clothes
5Court robe4 Wool2 Clothes
6Fur-lined coatFur-lined coat: 2 furs and 2 wool make 1 warm coat for the cold season.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

TailorWorkwear · level 1 · 2 / 2 workers
×
Mode
WorkwearClothesDyedLinenCourt robe
One batch (game data)
2 Woolinto1 Clothes 33 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Age

Dark Age

Problems it fixes

  • skips spinning and weaving
  • one good for coat and luxury
  • valued 21 g like every T1
  • placeholder

Today

2 wool into 1 clothes (Dress T2) in 33 ticks, 3 levels; clothes are also the worn wool coat, 6 cold months, +5 % winter work

Modes

WorkwearClothesDyedLinenCourt robe
  • Workwear: 1 woollen cloth into 2 homespun (Dress T1 + the worn coat)
  • Clothes: 1 woollen cloth + 0.2 linen thread into 1 (T2)
  • Dyed: 1 dyed cloth into T5 (L5), 1 scarlet broadcloth into T8 (L8)
  • Linen: 1 linen into T6 (L6), 1 fine linen into T7 (L7)
  • Court robe: (L10 + charter) 1 silk cloth + 1 fur trim + 0.2 gold thread into T10

Inputs and outputs

woollen clothnewlinen threadnewbroadclothnewfine linennewfur trimnewgold threadnewintohomespunnew

Links

The player decision

warm workers (coats) or rising houses (luxury) from the same cloth; which grade ladder to climb

Its job

Dress T1-T4 now, T5+ with dye, linen and silk.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

Made by

None yet

Made by

Made by

None yet

Needed by

None yet

All stats Game data

Model
house 3
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 15 stone
Build work
2,800
Builders at once
3
Storage
150 clothes, {'wool': 60} input
Card slots
1
Tier
b
Levels
3
Makes
clothes
Work per batch
33 ticks (1.65 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wool: 2
Supplied
yes

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % clothes
9+50 % storageBigger yard
10Master tailor+1 clothes from every batch

Realm progression Planned

Paid once for the whole realm; helps every Tailor you own, old and new.

TierNameEffectNeeds
IClothes guild+5 % clothes at every Tailor1 Tailor
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Tailor walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Tailor4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIClothes charter+10 % clothestwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal clothes works+15 % clothes, -15 % upkeepone at level 10, 10 in the realm

Same category