Trapper's Lodge
Everything it needs is in the game.
Furs from kept trees (tundra, boreal, highland) within 24 m (luxury)
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Snares | nothing | 1 Furs |
| 2 | Water sets | nothing | 1 Furs |
| 3 | Winter line | nothing | 2 Furs |
| 4 | Live catch | nothing | 1 Meat |
| 5 | Rest the grounds | nothing | 1 Furs |
| 6 | Mushrooms | Mushrooms: gather them from the woodland floor along the trap line. Uses no goods, makes 1 mushrooms. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Problems it fixes
- generic output: one furs
- no range logic: trees stand in for animals
- overlaps the hunter's snares
- one reader + the house slot
Today
furs from kept trees on tundra, boreal or highland within 24 m (1,000 a tree, 100 ticks, winter peak); T1 dress, east signature
Modes
- Snares: coney and squirrel (vair) T1-T3, any wood
- Water sets: beaver and otter on river or lake cells for furs T4-T5 + castoreum
- Winter line: winter months only, old forest (trees 15+ years): marten, sable, ermine T6-T10
- Live catch: live animals for the Menagerie
- Rest the grounds: closed a year, stocks recover x2
Makes
Range rule
24 m habitat read from range: old trees, water cells, tundra and highland, forest edge; each species' stock falls 20% a year trapped and regrows 10% a year; a Verderer's zone x1.5
The player decision
trap the sable out now or rest the grounds; keep old forest standing against the forester
Its job
Furs into warm coats, Dress T10 trims, trade east.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- house 4
- Footprint
- 6 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 25 wood, 10 stone
- Build work
- 2,400
- Builders at once
- 3
- Storage
- 150 furs
- Card slots
- 1
- Tier
- b
- Levels
- 3
- Makes
- furs
- Work per batch
- 100 ticks (5 s of work)
- Workers per level
- 2
- Works outdoors
- yes
- Peak season
- winter
- Takes from
- trees within 24 m
- Yield per source
- 1 units
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +4 m reach | Wider reach |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +4 m reach | Wider reach |
| 8 | Better yield | +5 % furs |
| 9 | +50 % storage | Bigger yard |
| 10 | Master trapper's lodge | +1 furs from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Trapper's Lodge you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Furs guild | +5 % furs at every Trapper's Lodge | 1 Trapper's Lodge |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Trapper's Lodge walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Trapper's Lodge | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Furs charter | +10 % furs | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal furs works | +15 % furs, -15 % upkeep | one at level 10, 10 in the realm |