Lard Renderer
Everything it needs is in the game.
2 workers a level turn 1 meat into 1 crude oil from the town's stock. Renders fat into lard and cracklings.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Render | 1 Meat | 1 Crude Oil |
| 2 | Slow fire | 1 Meat, 1 Wood | 2 Crude Oil |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Age
Dark Age
Inputs and outputs
- Makes Lard: Kitchen, Pastry Cook, Biscuit Bakery, Charcuterie (sealing); Cracklings: Kitchen, Soup Kitchen
- Needs pig fat (Butcher), wood; 1 renderer
Range rule
within 48 m of a Butcher; fire risk mid
Why it is interesting
Pig fat to the kitchen as lard, or beef and mutton fat to the Tallow Chandler as light: who gets the fat is the choice.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Needed by
Needed by
All stats Game data
- Model
- lard renderer
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 crude oil
- Card slots
- 1
- Tier
- a
- Makes
- crude oil
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Meat: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % crude oil |
| 9 | +50 % storage | Bigger yard |
| 10 | Master lard renderer | +1 crude oil from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Lard Renderer you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Crude_oil guild | +5 % crude oil at every Lard Renderer | 1 Lard Renderer |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Lard Renderer walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Lard Renderer | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Crude_oil charter | +10 % crude oil | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal crude oil works | +15 % crude oil, -15 % upkeep | one at level 10, 10 in the realm |