PALE BLUE ROSELibrary

Hound Kennel

Fully implemented

Everything it needs is in the game.

2 workers a level turn 17 meat into 20 hides from the town's stock. Hounds run the hunt and the hides come home.

Building window In game

What opens when you click it.

Hound Kennel
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Hidesthis batch
Storage & realm supply
Hides here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Hound Kennel
Unlocks the Hound Kennel
25 wood

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
11 Meat1 Hides

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Hound kennelKeep · level 1
×
Farm type
KeepBreed
Stock
18adults
6young
24pasture limit
+2born a month
Cull rule
Keep allCull above capacityKeep halfCull oldCull all
Pasture
dragged along the barngrass 80 %
Winter hay120 / 300
Makes this month
to be set
Wages a worker
Very lowLowMidHighVery high

livestock window: farm type, stock, cull rule, pasture.

Needs

meat
  • Makes better hunting, guards
  • Needs meat

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
cattle barn
Footprint
12 x 10 m
Door
front side, offset 0 m
Build cost
25 wood
Build work
1,200
Builders at once
3
Storage
150 hides
Card slots
1
Tier
a
Makes
hides
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
yes
Peak season
spring
Consumes
Meat: 1

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % hides
9+50 % storageBigger yard
10Master hound kennel+1 hides from every batch

Same category