Hound Kennel
Everything it needs is in the game.
2 workers a level turn 17 meat into 20 hides from the town's stock. Hounds run the hunt and the hides come home.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | 1 Meat | 1 Hides |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
livestock window: farm type, stock, cull rule, pasture.
Needs
- Makes better hunting, guards
- Needs meat
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Needed by
All stats Game data
- Model
- cattle barn
- Footprint
- 12 x 10 m
- Door
- front side, offset 0 m
- Build cost
- 25 wood
- Build work
- 1,200
- Builders at once
- 3
- Storage
- 150 hides
- Card slots
- 1
- Tier
- a
- Makes
- hides
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- yes
- Peak season
- spring
- Consumes
- Meat: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % hides |
| 9 | +50 % storage | Bigger yard |
| 10 | Master hound kennel | +1 hides from every batch |