PALE BLUE ROSELibrary

Cloth Hall

Fully implemented

Everything it needs is in the game.

A covered hall where the town's cloth is stamped, measured and sold. Raises the town's cloth trade.

Building window In game

What opens when you click it.

Cloth Hall
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Clothesthis batch
Storage & realm supply
Clothes here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Cloth Hall
Unlocks the Cloth Hall
80 wood · 100 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
12 Wool1 Clothes

Its goods are used by:

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Cloth hallProduction · level 1 · 2 / 2 workers
×
One batch (game data)
2 Woolinto1 Clothes 70 ticks
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness65 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs reads
Around it
Noise, 8 m-1 appeal
Fire riskmid
Upkeep a month
Wages, 2 workers4 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.

Needs

wool
  • Makes trades cloth, sets cloth prices

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

ClothesMakes

Needed by

None yet

All stats Game data

Model
storage
Footprint
14 x 12 m
Door
front side, offset 0 m
Build cost
80 wood, 100 stone
Build work
6,000
Builders at once
5
Storage
150 clothes
Makes
clothes
Work per batch
70 ticks (3.5 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wool: 2
Card slots
1
Tier
a
Needs town hall level
4

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % clothes
9+50 % storageBigger yard
10Master cloth hall+1 clothes from every batch

Same category