Cloth Hall
Everything it needs is in the game.
A covered hall where the town's cloth is stamped, measured and sold. Raises the town's cloth trade.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | 2 Wool | 1 Clothes |
Its goods are used by:
Research: tier 3 node, base cost 900 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.
Needs
- Makes trades cloth, sets cloth prices
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- storage
- Footprint
- 14 x 12 m
- Door
- front side, offset 0 m
- Build cost
- 80 wood, 100 stone
- Build work
- 6,000
- Builders at once
- 5
- Storage
- 150 clothes
- Makes
- clothes
- Work per batch
- 70 ticks (3.5 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wool: 2
- Card slots
- 1
- Tier
- a
- Needs town hall level
- 4
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % clothes |
| 9 | +50 % storage | Bigger yard |
| 10 | Master cloth hall | +1 clothes from every batch |