Well
Everything it needs is in the game.
Puts out a house fire within 16 cells and gives homes water access (no staff, 2x2 tiles)
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Open from the founding.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Age
Dark Age
Problems it fixes
- Serves any number of houses, never goes foul
- brewing and firefighting do not compete for it
Today
Stone 10, 4 x 4 m, no staff; puts out a house fire within 16 m and gives water access, 5,000 bp.
Modes
- Draw: homes
- Bucket line: fire reach 24 m, but no house water that month
- Brew water: need of peasants and burghers within 40 m on foot
Range rule
Water need of peasants and burghers within 40 m on foot; Within 12 m of a privy, cemetery or tannery it turns foul: flux onset x2
The player decision
Wells vs privies and graves.
Its job
Water for houses, brewing and fire fighting.
All stats Game data
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master well | Serves 25 % more people |