PALE BLUE ROSELibrary

Cemetery

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

A quiet fenced yard of graves. Every death fills a grave; a town whose dead find no free grave grieves and is less happy. Its calm lifts the homes around it.

Building window In game

What opens when you click it.

Cemetery
Level 1 of 10
✕
Working
Research tier 1 + blueprint cardHold to demolish

3D model In game

Model coming
The Cemetery has no 3D model of its own yet.

Card In game

BlueprintCommon
Cemetery
Unlocks the Cemetery
free

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 1 node, base cost 100 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Cemeterylevel 1 · staff 2 / 2
×
Mode
ChurchyardTown cemeteryPlague pitOssuary
Serves
bodies left lying: flux x1.5 within 60 m
Homes in reach, covered18 / 24
Consumes a month
coffinsnewshroudsnewdressed stone
Provides
Faith; burial keeps plague down.
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Dark Age

Problems it fixes

  • Fixed size
  • graves raise appeal
  • no disease or class link

Today

30 graves, a death fills one; a death with no grave costs every house 4 happiness (max 16 a month); appeal 6 within 12 m.

Modes

ChurchyardTown cemeteryPlague pitOssuary
  • Churchyard: within 60 m of a church, faith +, 30 graves
  • Town cemetery: 60 graves outside the walls
  • Plague pit: no limit, epidemics only, appeal -20 within 40 m
  • Ossuary: with a charnel house, graves reused every 10 years

Needs

coffinsnewshroudsnewdressed stone

Range rule

bodies left lying: flux x1.5 within 60 m

Links

The player decision

Land and appeal vs plague safety.

Its job

Faith; burial keeps plague down.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

CoffinsNeeds

Made by

None yet
ShroudsNeeds

Made by

None yet

All stats Game data

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master cemeteryServes 25 % more people

Same category