Cemetery
What is left: its own 3D model.
A quiet fenced yard of graves. Every death fills a grave; a town whose dead find no free grave grieves and is less happy. Its calm lifts the homes around it.
Building window In game
What opens when you click it.
3D model In game
Model coming
The Cemetery has no 3D model of its own yet.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 1 node, base cost 100 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
Planned window: the layout of windows; numbers are examples.
Age
Dark Age
Problems it fixes
- Fixed size
- graves raise appeal
- no disease or class link
Today
30 graves, a death fills one; a death with no grave costs every house 4 happiness (max 16 a month); appeal 6 within 12 m.
Modes
- Churchyard: within 60 m of a church, faith +, 30 graves
- Town cemetery: 60 graves outside the walls
- Plague pit: no limit, epidemics only, appeal -20 within 40 m
- Ossuary: with a charnel house, graves reused every 10 years
Needs
Range rule
bodies left lying: flux x1.5 within 60 m
Links
The player decision
Land and appeal vs plague safety.
Its job
Faith; burial keeps plague down.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master cemetery | Serves 25 % more people |