Mosque
Everything it needs is in the game.
A courtyard mosque with a minaret: an altar staffed by two priests, where offerings are made.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 3 node, base cost 900 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Age
Middle Age, hall 4+
Problems it fixes
- Five skins of one effect
- no doctrine
- not even the chapel kind
Today
Shrine-kind altars, 2 priests, offerings; one type per realm (pick 1 of 5); the cathedral costs 400 units.
Modes
- Green Covenant: harvest holy days, fields within 300 m +5 %
- Silver Witness: tithe in coin, lending allowed, merchants +
- Lantern Chapter: schools and libraries -25 % upkeep, books as offerings
- Red Vigil: militia and tiltyard +, livestock offerings
- Tithe: to the tithe barn
- Alms: to the almshouse
Range rule
Faith need of all classes within 250 m
Links
The player decision
Doctrine and tithe.
Notes
Doctrine, 1 per realm; a switch costs a year of favour
pick 1 look
All stats Game data
- Model
- mosque
- Footprint
- 20 x 20 m
- Door
- front side, offset 0 m
- Build cost
- 36 wood, 84 stone
- Build work
- 3,600
- Builders at once
- 6
- Tier
- a
- Card slots
- 0
- Altar
- shrine
- Service
- Workers per level: 2
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master mosque | Serves 25 % more people |