Thatcher
Everything it needs is in the game.
2 workers a level turn 17 wheat into 10 roof tiles from the town's stock. Bundles reed and straw into thatch.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Thatch | 2 Wheat | 1 Roof tiles |
| 2 | Slates on laths | Slates on laths: 1 slate hung on 2 lath and pointed with 1 lime mortar make 4 roof tiles. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the industry group.
Inputs and outputs
- Makes thatch
- Needs straw, reeds
Notes
new (dark row)
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- workshop blacksmith
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 25 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 roof tiles
- Card slots
- 1
- Tier
- a
- Makes
- roof tiles
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wheat: 2
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % roof tiles |
| 9 | +50 % storage | Bigger yard |
| 10 | Master thatcher | +1 roof tiles from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Thatcher you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Roof_tiles guild | +5 % roof tiles at every Thatcher | 1 Thatcher |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Thatcher walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Thatcher | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Roof_tiles charter | +10 % roof tiles | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal roof tiles works | +15 % roof tiles, -15 % upkeep | one at level 10, 10 in the realm |