Nut Grove
What is left: its own 3D model.
2 workers a level bring in 1 food. Hazel, chestnut and walnut trees.
Building window In game
What opens when you click it.
3D model In game
Model coming
The Nut Grove has no 3D model of its own yet.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Nuts | nothing | 1 Food |
| 2 | Oak galls | nothing | 1 Oak gall |
| 3 | Saplings | nothing | 1 Saplings |
| 4 | Coppice wood | Coppice wood: the hazel stools cut back to the stump make 2 wood. They grow again. | |
| 5 | Hazel hurdles | Hazel hurdles: 1 saplings set in the gaps and the rods woven make 2 hurdle. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
crop picker: green = choosable, grey with its reason.
Age
Dark Age
Makes
- Makes Nuts (hazel, walnut): houses, Gingerbread Baker, trade; Chestnut flour: Bakery (chestnut bread), Kitchen; Walnut oil: Painter's studio (oil paint), lamp oil (Light T3); Hazel rods: Hurdle Maker, Daub Yard (wattle)
- Needs 2 pickers
Range rule
a dragged orchard plot; bears from year 5 (walnut year 10); coppiced hazel is cut every 7 years; no card slots
Why it is interesting
Plant now, harvest in years: hill towns live on chestnut flour, and coppiced hazel gives wattle rods every 7 years.
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Needed by
Needed by
Needed by
Needed by
All stats Game data
- Model
- farm mill
- Footprint
- 10 x 10 m
- Door
- front side, offset 0 m
- Build cost
- 15 wood
- Build work
- 700
- Builders at once
- 3
- Storage
- 150 food
- Card slots
- 1
- Tier
- a
- Makes
- food
- Work per batch
- 56 ticks (2.8 s of work)
- Workers per level
- 2
- Works outdoors
- yes
- Peak season
- autumn
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % food |
| 9 | +50 % storage | Bigger yard |
| 10 | Master nut grove | +1 food from every batch |