PALE BLUE ROSELibrary

Nut Grove

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

2 workers a level bring in 1 food. Hazel, chestnut and walnut trees.

Building window In game

What opens when you click it.

Nut Grove
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Foodthis batch
Storage & realm supply
Food here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Model coming
The Nut Grove has no 3D model of its own yet.

Card In game

BlueprintCommon
Nut Grove
Unlocks the Nut Grove
15 wood

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Nutsnothing1 Food
2Oak gallsnothing1 Oak gall
3Saplingsnothing1 Saplings
4Coppice woodCoppice wood: the hazel stools cut back to the stump make 2 wood. They grow again.
5Hazel hurdlesHazel hurdles: 1 saplings set in the gaps and the rods woven make 2 hurdle.

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Nut Grovedragged plot
×
What this field grows
Wheat
Rye
Barley
Oatsneeds a mill in range
Beans
Cabbageneeds water: a ditch or well in range
Berriesneeds a berry press in range
Flax research tier 2
Hops research tier 2
Vinesneeds south slope + marl every 3 years
Saffron research tier 4
Herbsneeds an herbalist in range
Soil
Fertility64 %, falling
Next fertilizermanure, spring (barn in range)
Wages a worker
Very lowLowMidHighVery high

crop picker: green = choosable, grey with its reason.

Age

Dark Age

Makes

NutsnewChestnut flournewWalnut oilnewHazel rodsnew
  • Makes Nuts (hazel, walnut): houses, Gingerbread Baker, trade; Chestnut flour: Bakery (chestnut bread), Kitchen; Walnut oil: Painter's studio (oil paint), lamp oil (Light T3); Hazel rods: Hurdle Maker, Daub Yard (wattle)
  • Needs 2 pickers

Range rule

a dragged orchard plot; bears from year 5 (walnut year 10); coppiced hazel is cut every 7 years; no card slots

Links

Why it is interesting

Plant now, harvest in years: hill towns live on chestnut flour, and coppiced hazel gives wattle rods every 7 years.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

NutsMakes

Needed by

None yet

Needed by

None yet

Needed by

None yet

Needed by

None yet

All stats Game data

Model
farm mill
Footprint
10 x 10 m
Door
front side, offset 0 m
Build cost
15 wood
Build work
700
Builders at once
3
Storage
150 food
Card slots
1
Tier
a
Makes
food
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
yes
Peak season
autumn

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % food
9+50 % storageBigger yard
10Master nut grove+1 food from every batch

Same category