PALE BLUE ROSELibrary

Tree Nursery

Partly implemented - in the game, some parts are still missing

In development (dark): the building is built in the game data and not switched on in the live game yet.

IndustryMiddle AgeField window

reshape the forest over decades; species foreign to your biome become rarities and trade

Building window Planned

What will open when you click it.

Tree Nurserydragged plot
×
What this field grows
Wheat
Rye
Barley
Oatsneeds a mill in range
Beans
Cabbageneeds water: a ditch or well in range
Berriesneeds a berry press in range
Flax research tier 2
Hops research tier 2
Vinesneeds south slope + marl every 3 years
Saffron research tier 4
Herbsneeds an herbalist in range
Soil
Fertility64 %, falling
Next fertilizermanure, spring (barn in range)
Wages a worker
Very lowLowMidHighVery high

crop picker: green = choosable, grey with its reason.

3D model Planned

3D model: not made yet.

Card Planned

BlueprintCommon
Tree Nursery
Unlocks the Tree Nursery
Middle Age palette

The blueprint card that will unlock it, with its glyph.

Planned design Planned

What it makes and needs, what it links to and why it is worth building.

Age

Middle Age

Needs

compost
  • Makes saplings of any species (oak, chestnut, walnut, lime, mulberry, yew)
  • Needs compost T2, water within 24 m, 2 gardeners, 12 months a batch

Links

Why it is interesting

reshape the forest over decades; species foreign to your biome become rarities and trade

Goods and chains

What it takes in and gives out, with the buildings on the other end.

States Planned

The plate it will show above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

2/2Low on compost
Low on supplies

Still working; it runs out soon.

!2/2No compost
Out of supplies

Stopped until the input arrives.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps.

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master tree nurseryServes 25 % more people

Same category