Tree Nursery
In development (dark): the building is built in the game data and not switched on in the live game yet.
reshape the forest over decades; species foreign to your biome become rarities and trade
Building window Planned
What will open when you click it.
crop picker: green = choosable, grey with its reason.
3D model Planned
3D model: not made yet.
Card Planned
The blueprint card that will unlock it, with its glyph.
Planned design Planned
What it makes and needs, what it links to and why it is worth building.
Age
Middle Age
Needs
- Makes saplings of any species (oak, chestnut, walnut, lime, mulberry, yew)
- Needs compost T2, water within 24 m, 2 gardeners, 12 months a batch
Links
Why it is interesting
reshape the forest over decades; species foreign to your biome become rarities and trade
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
States Planned
The plate it will show above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Still working; it runs out soon.
Stopped until the input arrives.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps.
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master tree nursery | Serves 25 % more people |