Ink Maker
Everything it needs is in the game.
2 workers a level turn 26 wood and 13 iron ore into 20 sulphur from the town's stock. Boils lamp black and oak galls into ink.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Ink stuffs | 2 Wood, 1 Iron Ore | 1 Sulphur |
| 2 | Gall ink | 2 Oak gall, 1 Green vitriol | 2 Ink |
| 3 | Lampblack ink | 1 Lampblack, 1 Resin | 1 Ink |
| 4 | Quern-ground ink | Quern-ground ink: 2 oak gall ground on 1/4 quern and 1 green vitriol make 3 ink. | |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the crafts group.
Age
Middle Age, hall 4+
Inputs and outputs
- Makes ink, lamp-black ink, black dye
- Needs oak galls (forester oaks), green vitriol (sulphur works), lamp black (charcoal burner soot); TH4
Links
Why it is interesting
forest plus chemistry becomes learning
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Made by
Made by
Needed by
Needed by
All stats Game data
- Model
- ink maker
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 35 stone
- Build work
- 3,600
- Builders at once
- 3
- Storage
- 150 sulphur
- Card slots
- 1
- Tier
- a
- Makes
- sulphur
- Work per batch
- 63 ticks (3.15 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wood: 2; Iron ore: 1
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % sulphur |
| 9 | +50 % storage | Bigger yard |
| 10 | Master ink maker | +1 sulphur from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Ink Maker you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Sulphur guild | +5 % sulphur at every Ink Maker | 1 Ink Maker |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Ink Maker walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Ink Maker | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Sulphur charter | +10 % sulphur | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal sulphur works | +15 % sulphur, -15 % upkeep | one at level 10, 10 in the realm |