PALE BLUE ROSELibrary

Leaf Beater

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

2 workers a level turn 1 silver ingot and 1 wood into 1 jewellery from the town's stock. Beats metal into thin leaf.

Building window In game

What opens when you click it.

Leaf Beater
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Jewellerythis batch
Storage & realm supply
Jewellery here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Model coming
The Leaf Beater has no 3D model of its own yet.

Card In game

BlueprintCommon
Leaf Beater
Unlocks the Leaf Beater
50 wood · 50 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
1Silver leaf1 Silver ingot, 1 Wood1 Jewellery
2Bright leafBright leaf: 1 bar of the rarest metal is beaten into 2 jewellery, leaf for the raised work.

Research: tier 4 node, base cost 2700 research points.

Goods and chains

What it takes in and gives out, with the buildings on the other end.

Made by

None yet
WoodNeeds

Made by

None yet

All stats Game data

Model
workshop blacksmith
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
50 wood, 50 stone
Build work
4,200
Builders at once
3
Storage
150 jewellery
Card slots
1
Tier
a
Makes
jewellery
Work per batch
70 ticks (3.5 s of work)
Workers per level
2
Works outdoors
no
Consumes
Silver ingot: 1; Wood: 1
Needs town hall level
6

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % jewellery
9+50 % storageBigger yard
10Master leaf beater+1 jewellery from every batch

Realm progression Planned

Paid once for the whole realm; helps every Leaf Beater you own, old and new.

TierNameEffectNeeds
IJewellery guild+5 % jewellery at every Leaf Beater1 Leaf Beater
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Leaf Beater walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Leaf Beater4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIJewellery charter+10 % jewellerytwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal jewellery works+15 % jewellery, -15 % upkeepone at level 10, 10 in the realm

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