Sugar Refinery
Everything it needs is in the game.
2 workers a level turn 2 vegetables into 1 honey from the town's stock. Presses and boils sugar and treacle.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | Raw sugar | 2 Vegetables | 1 Raw Honey |
| 2 | Wood fire | 2 Vegetables, 1 Wood | 1 Raw Honey |
| 3 | Coal fire | 3 Vegetables, 1 Coal | 2 Raw Honey |
Its goods are used by:
Research: tier 2 node, base cost 300 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Age
Middle Age, hall 6+
Inputs and outputs
- Makes Sugar (loaves): Confectioner (confections, marzipan), Pastry Cook, Berry Press (jam), Apothecary (syrups); Treacle: Apothecary (theriac), Gingerbread Baker
- Needs sugar cane (import, Harbour), wood or coal, quicklime (Lime Kiln); 3 refiners
Range rule
a port town: within 96 m of a Harbour
Why it is interesting
Cane comes only by sea: refine it at home and sell sugar loaves, or buy them dear. The planned confections and marzipan are made from this sugar at the Confectioner.
Notes
makes sugar, confections, marzipan; needs cane (import), almonds
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Made by
Made by
Made by
Needed by
Needed by
Needed by
Needed by
All stats Game data
- Model
- sugar refinery
- Footprint
- 8 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 50 wood, 50 stone
- Build work
- 4,200
- Builders at once
- 3
- Storage
- 150 honey
- Card slots
- 1
- Tier
- a
- Makes
- honey
- Work per batch
- 70 ticks (3.5 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Vegetables: 2
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % honey |
| 9 | +50 % storage | Bigger yard |
| 10 | Master sugar refinery | +1 honey from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Sugar Refinery you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Honey guild | +5 % honey at every Sugar Refinery | 1 Sugar Refinery |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Sugar Refinery walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Sugar Refinery | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Honey charter | +10 % honey | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal honey works | +15 % honey, -15 % upkeep | one at level 10, 10 in the realm |