Tenement Row
Partly implemented - in the game, some parts are still missing
In development (dark): the building is built in the game data and not switched on in the live game yet.
Beds now, disease and fire later
Building window Planned
What will open when you click it.
Tenement RowTimber frame · level 3 · 5 people
×Who lives here
34♀weaver
36♂labourer
12♀learner
8♂child
61♂retired
Woman, 34Weaver at the Tailor, 120 m
reads and writeshealthyhappy 72 %wage 6 grain a monthsavings 60 grain
Show in People Wealth
Household savings 340 grainMiddling
PoorModestMiddlingProsperousRich
In the house
Bread6Cheese2Firewood9Beer3T1Honey1Pottery2T2Clothes3T1
Heating
Chimney fireplace, firewood 3 a monthwarm
FirewoodPeatCharcoalCoal
In reach
Waterwell 18 m
Roadat the door
Market64 m
Faithshrine 90 m
School210 m, too far
Bathnone
Tavern40 m
Herbalist120 m
Level 3 of 10
School in reachBrick or stone walls
House type
Timber frame: max level 5town prefers: Brick
Luxuries for level 4
T12 / 3 different
BeerHoneyany T1: cheese, salt, mushrooms...
T20 / 1
any T2: wine, fine pottery, spices...
house window: residents, wealth, heating, reach, level and type.
3D model Planned
3D model: not made yet.
Card Planned
BlueprintCommon
Tenement Row
Unlocks the Tenement Row
Middle Age palette
The blueprint card that will unlock it, with its glyph.
Planned design Planned
What it makes and needs, what it links to and why it is worth building.
Age
Middle Age, hall 4+
Makes / needs
- Makes 16 beds on two house footprints, cheap (wood + daub)
- Needs Peasants only; fire x2, contagion +50 %, crime +4
Why it is interesting
Beds now, disease and fire later
House types (data, no new models)
| Type | Built from | Warmth | Fire risk | Max level | Best where |
|---|---|---|---|---|---|
| Hide tent | hides + poles | low | low | 1 | steppe, tundra; a nomad start |
| Reed hut | reed + clay | low | high | 1 | wetland, coast |
| Turf house | turf + timber | high | low | 2 | the cold north, highlands |
| Wattle and daub | wood + daub + thatch | mid | high | 2 | everywhere; the Dark Age default |
| Log cabin | logs | high | high | 3 | forests |
| Plank house | planks + iron nails | mid | high | 3 | near a sawmill |
| Adobe | sand + clay + straw | mid, cool in summer | low | 3 | the dry south |
| Fieldstone cottage | rocks + mortar + thatch | mid | low | 4 | uplands, rocky land |
| Timber frame | timber frame + daub + roof tiles | mid | mid | 5 | towns |
| Brick house | bricks + lime mortar + roof tiles | high | low | 6 | clay land, Middle Age |
| Stone house | dressed stone + slate | high | very low | 8 | Middle Age, hall 6+ |
| Burgher town house | stone + brick + glass windows | high | very low | 10 | Middle Age, hall 8+ |
Luxuries by tier: different luxuries a level asks
| Level | T1 | T2 | T3 | T4 | T5 | T6 | T7 |
|---|---|---|---|---|---|---|---|
| L1 | 1 | - | - | - | - | - | - |
| L2 | 2 | - | - | - | - | - | - |
| L3 | 3 | - | - | - | - | - | - |
| L4 | 3 | 1 | - | - | - | - | - |
| L5 | 3 | 2 | 1 | - | - | - | - |
| L6 | 3 | 3 | 2 | - | - | - | - |
| L7 | 3 | 3 | 3 | 1 | - | - | - |
| L8 | 3 | 3 | 3 | 2 | 1 | - | - |
| L9 | 3 | 3 | 3 | 3 | 2 | 1 | - |
| L10 | 3 | 3 | 3 | 3 | 3 | 2 | 1 |
Heating
| Heating | Burns | Notes |
|---|---|---|
| Open hearth | firewood or peat | Dark Age; smoky: a little less happiness, more sickness |
| Chimney fireplace | firewood, peat, charcoal | needs bricks or stone; 25 % less fuel, no smoke inside |
| Tiled stove | firewood, charcoal, coal | hall 6; roof tiles + bricks; half the fuel, warmest |
| Charcoal brazier | charcoal | town houses without a chimney; no smoke, dear fuel |
States Planned
The plate it will show above the building in town.
1/1
Working
The green ring fills as the current batch is made.
1/1
High priority
Workers come here before Normal buildings.
!0/1No workers
No workers
Nobody is assigned.
0/1
Closed
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps.
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master tenement row | Serves 25 % more people |