Fencing school
What is left: its own 3D model.
Once built it adds to your science. It has no other work yet.
Building window In game
What opens when you click it.
3D model In game
Model coming
The Fencing school has no 3D model of its own yet.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 3 node, base cost 900 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
Planned window: the layout of windows; numbers are examples.
Age
Middle Age, hall 5+
Needs
- Makes Champions and men-at-arms: rally and breach need a champion; duels settle quarrels without war exhaustion
- Needs 2 practice arms a month, 1 master (a retired Master-tier veteran)
Why it is interesting
A few heroes vs many bodies
Notes
masters of defence
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
All stats Game data
- Model
- barracks
- Footprint
- 10 x 8 m
- Door
- front side, offset 0 m
- Build cost
- 50 wood, 30 stone
- Build work
- 3,000
- Builders at once
- 3
- Science
- 0.02 science a second
- Card slots
- 0
- Tier
- a
- Needs town hall level
- 5
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master fencing school | Serves 25 % more people |