PALE BLUE ROSELibrary

Hayloft

Fully implemented

Everything it needs is in the game.

A dry loft for hay and straw. It takes food, wheat and barley as fodder, and holds 400 units of all of them together.

Building window In game

What opens when you click it.

Hayloft
Level 1 of 10
✕
Working
Storage & realm supply
Food here0 / 300
Realm minimumset by you
Realm maximumoff
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Hayloft
Unlocks the Hayloft
30 wood · 25 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 2 node, base cost 300 research points.

Planned design Planned

Its planned design is built.

Hayloftlevel 1 · 1 / 1 keeper
×
Stock
Food0 / 300
Per good
Keep at leastset by you
Realm minimumoff
Realm maximumoff
Reach
above or beside a barn; serves barns within 64 m; fire risk high (a fire spreads 16 m)
Wages a worker
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Age

Dark Age

Inputs and outputs

haynewstrawnewintoHaynew
  • Makes Hay (stored dry, keeps 2 years): barns within 64 m in winter, Army Stable, Quartermaster depot (campaign fodder)
  • Needs hay, straw; 1 keeper

Range rule

above or beside a barn; serves barns within 64 m; fire risk high (a fire spreads 16 m)

Links

Why it is interesting

A full loft carries the herds through a long winter; one spark loses it all, so keep the fire brigade near.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
hayloft
Footprint
8 x 6 m
Door
front side, offset 0 m
Build cost
30 wood, 25 stone
Build work
3,000
Builders at once
3
Storage
300 food, 200 wheat, 200 barley
Shared room
400
Card slots
0

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master hayloftServes 25 % more people

Same category