Horse Mill
In development (dark): the building is built in the game data and not switched on in the live game yet.
Flour anywhere, even under siege, but the animals eat fodder every month: worth it where there is no wind and no river.
Building window Planned
What will open when you click it.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
3D model Planned
3D model: not made yet.
Card Planned
The blueprint card that will unlock it, with its glyph.
Planned design Planned
What it makes and needs, what it links to and why it is worth building.
Age
Dark Age
Inputs and outputs
- Makes Flour and meal (any grain): Bakery, Kitchen; Bran: Fodder Store, Pig Sty
- Needs wheat, rye, barley or oats; horses or oxen (2), hay or oats for them; 1 miller and the animals
Range rule
anywhere, inside walls and on dry hills too; half the windmill's speed
Why it is interesting
Flour anywhere, even under siege, but the animals eat fodder every month: worth it where there is no wind and no river.
Notes
Twins: the Water Mill (rivers, steady all year) and the Horse Mill (anywhere, needs horses or oxen).
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
Made by
Made by
Made by
Made by
Made by
Needed by
Needed by
States Planned
The plate it will show above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Still working; it runs out soon.
Stopped until the input arrives.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps.
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % Flour and meal |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master horse mill | +1 Flour and meal from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Horse Mill you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Flour and meal guild | +5 % Flour and meal at every Horse Mill | 1 Horse Mill |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Horse Mill walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Horse Mill | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Flour and meal charter | +10 % Flour and meal | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal Flour and meal works | +15 % Flour and meal, -15 % upkeep | one at level 10, 10 in the realm |