PALE BLUE ROSELibrary

Horse Mill

Partly implemented - in the game, some parts are still missing

In development (dark): the building is built in the game data and not switched on in the live game yet.

FoodDark AgeProduction windowGrain and flour

Flour anywhere, even under siege, but the animals eat fodder every month: worth it where there is no wind and no river.

Building window Planned

What will open when you click it.

Horse MillProduction · level 1 · 2 / 2 workers
×
One batch
wheatryebarleyintoFlour and mealnewBrannew to be set
Speed
Work speed100 %
Productivity90 %
Motivation75 %
Job happiness60 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year0.1 %
Injury a year1 %
Needs none
Around it
Nuisancenone
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.

3D model Planned

3D model: not made yet.

Card Planned

BlueprintCommon
Horse Mill
Unlocks the Horse Mill
Dark Age palette

The blueprint card that will unlock it, with its glyph.

Planned design Planned

What it makes and needs, what it links to and why it is worth building.

Age

Dark Age

Inputs and outputs

wheatryebarleyoatshorsesoxennewhaynewoats for themnewintoFlour and mealnewBrannew
  • Makes Flour and meal (any grain): Bakery, Kitchen; Bran: Fodder Store, Pig Sty
  • Needs wheat, rye, barley or oats; horses or oxen (2), hay or oats for them; 1 miller and the animals

Range rule

anywhere, inside walls and on dry hills too; half the windmill's speed

Links

Why it is interesting

Flour anywhere, even under siege, but the animals eat fodder every month: worth it where there is no wind and no river.

Notes

Twins: the Water Mill (rivers, steady all year) and the Horse Mill (anywhere, needs horses or oxen).

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

WheatNeeds

Made by

RyeNeeds

Made by

BarleyNeeds

Made by

OatsNeeds

Made by

OxenNeeds

Made by

None yet

Made by

None yet

Needed by

None yet
BranMakes

Needed by

States Planned

The plate it will show above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

2/2Low on wheat
Low on supplies

Still working; it runs out soon.

!2/2No wheat
Out of supplies

Stopped until the input arrives.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps.

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % Flour and meal
9-10 % upkeepCheaper to run
10Master horse mill+1 Flour and meal from every batch

Realm progression Planned

Paid once for the whole realm; helps every Horse Mill you own, old and new.

TierNameEffectNeeds
IFlour and meal guild+5 % Flour and meal at every Horse Mill1 Horse Mill
IIBetter tools-10 % work time2 of them
IIIHauling roadsHaulers from every Horse Mill walk 10 % faster3 of them at level 3
IVBigger yards+25 % storage at every Horse Mill4 of them
VMaster buildersUpgrades cost 15 % lessone at level 5
VIApprentices+1 worker place from level 56 of them
VIIFlour and meal charter+10 % Flour and mealtwo at level 7
VIIIAll-season workNo slowdown outside the peak season8 of them
IXGuild hallsCard effects here +10 %one at level 9
XRoyal Flour and meal works+15 % Flour and meal, -15 % upkeepone at level 10, 10 in the realm

Same category