PALE BLUE ROSELibrary

Ox Yard

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

2 workers a level turn 17 oats into 20 meat from the town's stock. Keeps draft oxen; the old ones go to the knife.

Building window In game

What opens when you click it.

Ox Yard
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Meatthis batch
Storage & realm supply
Meat here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Model coming
The Ox Yard has no 3D model of its own yet.

Card In game

BlueprintCommon
Ox Yard
Unlocks the Ox Yard
25 wood

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
12 Oats1 Meat

Its goods are used by:

Research: tier 2 node, base cost 300 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Ox YardKeep · level 1
×
Farm type
KeepBreed
Stock
18adults
6young
24pasture limit
+2born a month
Cull rule
Keep allCull above capacityKeep halfCull oldCull all
Pasture
dragged along the barngrass 80 %
Winter hay120 / 300
Makes this month
Draft oxennewOld oxennew
Wages a worker
Very lowLowMidHighVery high

livestock window: farm type, stock, cull rule, pasture.

Age

Dark Age

Inputs and outputs

young cattlenewhaynewoatsintoDraft oxennewOld oxennew
  • Makes Draft oxen: Horse Mill, ploughs (fields within 64 m +10 %), Carters' Yard wagons, Siege park; Old oxen: Butcher (beef, hides), Cattle Market
  • Needs young cattle (Cattle Barn breeding), hay, oats; 1 drover

Range rule

beside the fields; its oxen plough fields within 64 m

Links

Why it is interesting

Oxen are slow but cheap and end as beef; horses pull faster but eat oats: plough with oxen in the Dark Age, switch later.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

Made by

None yet
OatsNeeds

Made by

Needed by

None yet

Needed by

None yet

All stats Game data

Model
cattle barn
Footprint
12 x 10 m
Door
front side, offset 0 m
Build cost
25 wood
Build work
1,200
Builders at once
3
Storage
150 meat
Card slots
1
Tier
a
Makes
meat
Work per batch
56 ticks (2.8 s of work)
Workers per level
2
Works outdoors
yes
Peak season
spring
Consumes
Oats: 2

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % meat
9+50 % storageBigger yard
10Master ox yard+1 meat from every batch

Same category