Wind Turbine
Everything it needs is in the game.
1 miller grinds a unit of flour from every unit of wheat with the power of the wind - the bakery turns it into bread. Its wheat is carried in.
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | 1 Wheat | 1 Flour |
Its goods are used by:
Research: tier 3 node, base cost 900 research points.
Planned design Planned
Its planned design is built.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the food group.
Planned name
Tower Mill (today: Wind Turbine)
Needs
Its job
Too modern for a two-age game: reskin as a post mill (flour) or retire.
Two ages (renamed)
Tower Mill (stone tower, cap and sails): new name, a real tower-mill model, the tapered-tower glyph
Goods and chains
What it takes in and gives out, with the buildings on the other end.
Made by
All stats Game data
- Model
- farm mill
- Footprint
- 6 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 40 wood, 20 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 flour, {'wheat': 40} input
- Card slots
- 1
- Tier
- a
- Makes
- flour
- Work per batch
- 10 ticks (0.5 s of work)
- Workers per level
- 1
- Works outdoors
- no
- Consumes
- Wheat: 1
- Supplied
- yes
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % flour |
| 9 | +50 % storage | Bigger yard |
| 10 | Master wind turbine | +1 flour from every batch |
Realm progression Planned
Paid once for the whole realm; helps every Wind Turbine you own, old and new.
| Tier | Name | Effect | Needs |
|---|---|---|---|
| I | Flour guild | +5 % flour at every Wind Turbine | 1 Wind Turbine |
| II | Better tools | -10 % work time | 2 of them |
| III | Hauling roads | Haulers from every Wind Turbine walk 10 % faster | 3 of them at level 3 |
| IV | Bigger yards | +25 % storage at every Wind Turbine | 4 of them |
| V | Master builders | Upgrades cost 15 % less | one at level 5 |
| VI | Apprentices | +1 worker place from level 5 | 6 of them |
| VII | Flour charter | +10 % flour | two at level 7 |
| VIII | All-season work | No slowdown outside the peak season | 8 of them |
| IX | Guild halls | Card effects here +10 % | one at level 9 |
| X | Royal flour works | +15 % flour, -15 % upkeep | one at level 10, 10 in the realm |