Pavilioner
What is left: its own 3D model.
Its workers turn 2 wool and 1 wood into clothes. It keeps up to 150 clothes in store. It has no other work yet.
Building window In game
What opens when you click it.
3D model In game
Model coming
The Pavilioner has no 3D model of its own yet.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
| Recipe | Mode | Uses | Makes |
|---|---|---|---|
| 1 | 2 Wool, 1 Wood | 1 Clothes |
Its goods are used by:
Research: tier 3 node, base cost 900 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the military group.
Age
Middle Age, hall 4+
Inputs and outputs
- Makes Tents (1 per 10 men), pavilions (nobles, tournaments, fairs)
- Needs 4 canvas + 1 rope + 2 wood a tent
Links
Why it is interesting
Tents decide winter attrition: survival goods for armies and the displaced
Notes
tent maker
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- storage
- Footprint
- 10 x 8 m
- Door
- front side, offset 0 m
- Build cost
- 50 wood, 30 stone
- Build work
- 3,000
- Builders at once
- 3
- Storage
- 150 clothes
- Makes
- clothes
- Work per batch
- 70 ticks (3.5 s of work)
- Workers per level
- 2
- Works outdoors
- no
- Consumes
- Wool: 2; Wood: 1
- Card slots
- 1
- Tier
- a
- Needs town hall level
- 4
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Stopped until haulers take the output away.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | +50 % storage | Bigger yard |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % clothes |
| 9 | +50 % storage | Bigger yard |
| 10 | Master pavilioner | +1 clothes from every batch |