PALE BLUE ROSELibrary

Pavilioner

Partly implemented - in the game, some parts are still missing

What is left: its own 3D model.

Its workers turn 2 wool and 1 wood into clothes. It keeps up to 150 clothes in store. It has no other work yet.

Building window In game

What opens when you click it.

Pavilioner
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Production
Clothesthis batch
Storage & realm supply
Clothes here0 / 150
Realm minimumset by you
Realm maximumoff
Card slots
Empty
Upgrades · this building only
Research + blueprint cardHold to demolish

3D model In game

Model coming
The Pavilioner has no 3D model of its own yet.

Card In game

BlueprintCommon
Pavilioner
Unlocks the Pavilioner
50 wood · 30 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

RecipeModeUsesMakes
12 Wool, 1 Wood1 Clothes

Its goods are used by:

Research: tier 3 node, base cost 900 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

PavilionerProduction · level 1 · 2 / 2 workers
×
One batch (game data)
2 Wool1 Woodinto1 Clothes 70 ticks
Speed
Work speed100 %
Productivity90 %
Motivation70 %
Job happiness55 %
Working hours
Very shortShortMidLongVery long
Wages a worker
Very lowLowMidHighVery high
Body and mind
Physical
Mental
Danger: death a year1 %
Injury a year5 %
Needs none
Around it
Noise, 24 m-2 appeal
Fire risklow
Upkeep a month
Wages, 2 workers2 grain
Building1 tools
Condition100 %

production stat sheet. Batch from the game data where it exists; values with a dotted underline are design defaults for the military group.

Age

Middle Age, hall 4+

Inputs and outputs

woodtentsnewintotentsnew
  • Makes Tents (1 per 10 men), pavilions (nobles, tournaments, fairs)
  • Needs 4 canvas + 1 rope + 2 wood a tent

Links

Why it is interesting

Tents decide winter attrition: survival goods for armies and the displaced

Notes

tent maker

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

WoodNeeds

Made by

None yet
TentsNeeds

Made by

All stats Game data

Model
storage
Footprint
10 x 8 m
Door
front side, offset 0 m
Build cost
50 wood, 30 stone
Build work
3,000
Builders at once
3
Storage
150 clothes
Makes
clothes
Work per batch
70 ticks (3.5 s of work)
Workers per level
2
Works outdoors
no
Consumes
Wool: 2; Wood: 1
Card slots
1
Tier
a
Needs town hall level
4

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % clothes
9+50 % storageBigger yard
10Master pavilioner+1 clothes from every batch

Same category