Training Stable
Everything it needs is in the game.
A riding hall and paddock where young horses are broken in for saddle and harness. Its trainers add a little horse lore (a small science income).
Building window In game
What opens when you click it.
3D model In game
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 3 node, base cost 900 research points.
Planned design Planned
Its planned design is built.
Planned window: the layout of windows; numbers are examples.
Problems it fixes
- Trains nothing while 6 courses and tiers h2-h4 sit in the data
- every horse is the same
Today
14 x 10 m, 60 wood + 20 stone, 2 trainers a level, 5 milli research; keeps its 1 tools upkeep
Modes
- Break in: foal (6 months+) into h1
- Harness: draft h2-h4 (wagons, ploughs, siege teams)
- Charge: war horse h2-h4
- Courier: scout and courier mounts
- Recovery: injured horses back to work
Inputs and outputs
Links
The player decision
Trainer months to war (charge) or to the economy (harness)
Its job
Trains horses up the grades: draft, then riding, then war horse.
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- training stable
- Footprint
- 14 x 10 m
- Door
- front side, offset 0 m
- Build cost
- 60 wood, 20 stone
- Build work
- 3,000
- Builders at once
- 4
- Science
- 0.1 science a second
- Tier
- a
- Card slots
- 0
- Service
- Workers per level: 2
- Levels
- 3
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +2 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +2 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master training stable | Serves 25 % more people |