PALE BLUE ROSELibrary

Training Stable

Fully implemented

Everything it needs is in the game.

A riding hall and paddock where young horses are broken in for saddle and harness. Its trainers add a little horse lore (a small science income).

Building window In game

What opens when you click it.

Training Stable
Level 1 of 10
✕
Working
Workers−2 / 2+
PriorityClosedNormalHigh
Upgrades · this building only
Research tier 3 + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Training Stable
Unlocks the Training Stable
60 wood · 20 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 3 node, base cost 900 research points.

Planned design Planned

Its planned design is built.

Training Stablelevel 1
×
Mode
Break inHarnessChargeCourierRecovery
Units
2companies
1in training
T2kit grade
40men
Upkeep a month
oatshaynew
Pay
Very lowLowMidHighVery high

Planned window: the layout of windows; numbers are examples.

Problems it fixes

  • Trains nothing while 6 courses and tiers h2-h4 sit in the data
  • every horse is the same

Today

14 x 10 m, 60 wood + 20 stone, 2 trainers a level, 5 milli research; keeps its 1 tools upkeep

Modes

Break inHarnessChargeCourierRecovery
  • Break in: foal (6 months+) into h1
  • Harness: draft h2-h4 (wagons, ploughs, siege teams)
  • Charge: war horse h2-h4
  • Courier: scout and courier mounts
  • Recovery: injured horses back to work

Inputs and outputs

oatshaynewintohorses

Links

Stud farm inArmy stableRemount depotStablesBaggage yardScouts' lodge outcivilian uses tractionhaulloggingpackcourier

The player decision

Trainer months to war (charge) or to the economy (harness)

Its job

Trains horses up the grades: draft, then riding, then war horse.

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
training stable
Footprint
14 x 10 m
Door
front side, offset 0 m
Build cost
60 wood, 20 stone
Build work
3,000
Builders at once
4
Science
0.1 science a second
Tier
a
Card slots
0
Service
Workers per level: 2
Levels
3

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 3 level(s).

LevelAdds
1BuiltThe starting building
2+2 workersMore hands
3+10 % work speedFaster work
4-10 % upkeepCheaper to run
5Seasoned crew+10 % work speed for everyone here
6+2 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9-10 % upkeepCheaper to run
10Master training stableServes 25 % more people

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