PALE BLUE ROSELibrary

Remount depot

Partly implemented - in the game, some parts are still missing

What is left: its planned recipes (no live recipe yet; makes horses (planned)).

It keeps up to 200 food in store. It has no other work yet.

Building window In game

What opens when you click it.

Remount depot
Level 1 of 10
✕
Working
Storage & realm supply
Food here0 / 200
Realm minimumset by you
Realm maximumoff
Research + blueprint cardHold to demolish

3D model In game

Drag to turn · scroll to zoom

Card In game

BlueprintCommon
Remount depot
Unlocks the Remount depot
80 wood · 100 stone

The blueprint card you buy to unlock it carries the same glyph.

In the game now Game data

Its live recipes, who uses its goods and how you unlock it.

Research: tier 3 node, base cost 900 research points.

Planned design Planned

The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.

Remount depotKeep · level 1
×
Farm type
KeepBreed
Stock
18adults
6young
24pasture limit
+2born a month
Cull rule
Keep allCull above capacityKeep halfCull oldCull all
Pasture
dragged along the barngrass 80 %
Winter hay120 / 300
Makes this month
horses
Wages a worker
Very lowLowMidHighVery high

livestock window: farm type, stock, cull rule, pasture.

Age

Middle Age, hall 4+

Inputs and outputs

oatshaynewintohorses
  • Makes Holds 40 trained war and riding horses; squadrons refill 10 a month; old horses retire to farm work
  • Needs Oats + hay, 4 grooms, 200 tiles of pasture

Links

Why it is interesting

Cavalry losses become logistics, not a rebuy

Named by

Goods and chains

What it takes in and gives out, with the buildings on the other end.

All stats Game data

Model
storage
Footprint
14 x 12 m
Door
front side, offset 0 m
Build cost
80 wood, 100 stone
Build work
6,000
Builders at once
5
Storage
200 food
Card slots
0
Tier
a
Needs town hall level
4

States In game

The plate above the building in town.

2/2
Working

The green ring fills as the current batch is made.

2/2
High priority

Workers come here before Normal buildings.

!2/2Storage full
Storage full

Stopped until haulers take the output away.

!0/2No workers
No workers

Nobody is assigned.

0/2
Closed

You closed it; workers go elsewhere.

Upgrades 1 to 10 Planned

For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).

LevelAdds
1BuiltThe starting building
2+1 workersMore hands
3+10 % work speedFaster work
4+50 % storageBigger yard
5Seasoned crew+10 % work speed for everyone here
6+1 workersMore hands
7+10 % work speedFaster work
8Better yield+5 % work
9+50 % storageBigger yard
10Master remount depotServes 25 % more people

Same category