Scouts' lodge
What is left: its own 3D model.
The map is discovered, not given: scouts uncover it for you. It has no work to do yet.
Building window In game
What opens when you click it.
3D model In game
Model coming
The Scouts' lodge has no 3D model of its own yet.
Card In game
The blueprint card you buy to unlock it carries the same glyph.
In the game now Game data
Its live recipes, who uses its goods and how you unlock it.
Research: tier 1 node, base cost 100 research points.
Planned design Planned
The redesign: what changes, its window, its goods and the decision it gives. Numbers are proposals.
Planned window: the layout of windows; numbers are examples.
Age
Dark Age
Needs
- Makes Scouts on coursers open the map fog, find POI crates, track raider bands
- Needs Riding horses h1+, 1 ration a scout-month; 4 scouts a level
Why it is interesting
The map is discovered, not given: item 15 as a building
Named by
Goods and chains
What it takes in and gives out, with the buildings on the other end.
All stats Game data
- Model
- barracks
- Footprint
- 6 x 6 m
- Door
- front side, offset 0 m
- Build cost
- 30 wood, 10 stone
- Build work
- 1,500
- Builders at once
- 2
- Card slots
- 0
- Tier
- a
States In game
The plate above the building in town.
The green ring fills as the current batch is made.
Workers come here before Normal buildings.
Nobody is assigned.
You closed it; workers go elsewhere.
Upgrades 1 to 10 Planned
For this building only. Levels 5 and 10 are the big steps. Live today: 1 level(s).
| Level | Adds | |
|---|---|---|
| 1 | Built | The starting building |
| 2 | +1 workers | More hands |
| 3 | +10 % work speed | Faster work |
| 4 | -10 % upkeep | Cheaper to run |
| 5 | Seasoned crew | +10 % work speed for everyone here |
| 6 | +1 workers | More hands |
| 7 | +10 % work speed | Faster work |
| 8 | Better yield | +5 % work |
| 9 | -10 % upkeep | Cheaper to run |
| 10 | Master scouts' lodge | Serves 25 % more people |